Difference between revisions of "Mesh:resizeColorArray"

From GiderosMobile
Line 4: Line 4:
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
Resizes the color array to contain `size` elements.<br />
+
Resizes the color array to contain ''size'' elements.<br />
 
<br />
 
<br />
If `size` is smaller than the current color array size, the content is reduced to its first `size` elements, the rest being dropped.<br />
+
If ''size'' is smaller than the current color array size, the content is reduced to its first ''size'' elements, the rest being dropped.<br />
 
<br />
 
<br />
If `size` is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.<br />
+
If ''size'' is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of ''size'' elements.<br />
 
<br /></translate>
 
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">

Revision as of 09:35, 24 August 2018

Available since: Gideros 2012.09
Class: Mesh

Description


Resizes the color array to contain size elements.

If size is smaller than the current color array size, the content is reduced to its first size elements, the rest being dropped.

If size is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.

 Mesh:resizeColorArray(size)

Parameters

size: (number) new color array size