Difference between revisions of "B2.CircleShape"
From GiderosMobile
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A circle shape.<br /> | A circle shape.<br /> | ||
<br /> | <br /> | ||
+ | === Examples === | ||
+ | '''Creating a circle body'''<br/> | ||
+ | <source lang="lua">--create ball bitmap object from ball graphic | ||
+ | local ball = Bitmap.new(Texture.new("./ball.png")) | ||
+ | --reference center of the ball for positioning | ||
+ | ball:setAnchorPoint(0.5,0.5) | ||
+ | |||
+ | ball:setPosition(x,y) | ||
+ | |||
+ | --get radius | ||
+ | local radius = ball:getWidth()/2 | ||
+ | |||
+ | --create box2d physical object | ||
+ | local body = world:createBody{type = b2.DYNAMIC_BODY} | ||
+ | body:setPosition(ball:getX(), ball:getY()) | ||
+ | body:setAngle(ball:getRotation() * math.pi/180) | ||
+ | local circle = b2.CircleShape.new(0, 0, radius) | ||
+ | local fixture = body:createFixture{shape = circle, density = 1.0, | ||
+ | friction = 0.1, restitution = 0.2}</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| |
Revision as of 10:44, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A circle shape.
Examples
Creating a circle body
--create ball bitmap object from ball graphic
local ball = Bitmap.new(Texture.new("./ball.png"))
--reference center of the ball for positioning
ball:setAnchorPoint(0.5,0.5)
ball:setPosition(x,y)
--get radius
local radius = ball:getWidth()/2
--create box2d physical object
local body = world:createBody{type = b2.DYNAMIC_BODY}
body:setPosition(ball:getX(), ball:getY())
body:setAngle(ball:getRotation() * math.pi/180)
local circle = b2.CircleShape.new(0, 0, radius)
local fixture = body:createFixture{shape = circle, density = 1.0,
friction = 0.1, restitution = 0.2}
Methodsb2.CircleShape.new - |
EventsConstants |