Difference between revisions of "Event.POST SOLVE"

From GiderosMobile
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'''<translate>Defined by</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/>
 
'''<translate>Defined by</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/>
 
=== <translate>Descriptio</translate>n ===
 
=== <translate>Descriptio</translate>n ===
<translate>This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in `e.maxImpulse`.</translate>
+
<translate>This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in ''e.maxImpulse''.</translate>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
'''contact''': (b2.Contact) <translate>Contains instance of `b2.Contact` holding information about this collision</translate><br/>
+
'''contact''': (b2.Contact) <translate>Contains instance of [[Special:MyLanguage/b2.Contact|b2.Contact]] holding information about this collision</translate><br/>
'''fixtureA''': (b2.Fixture) <translate>Contains instance of `b2.Fixture` of first colliding body</translate><br/>
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'''fixtureA''': (b2.Fixture) <translate>Contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/>
'''fixtureB''': (b2.Fixture) <translate>Contains instance of `b2.Fixture` of second colliding body</translate><br/>
+
'''fixtureB''': (b2.Fixture) <translate>Contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>
 
'''maxImpulse''': (number) <translate>The maximal impulse (strength) of collision</translate><br/>
 
'''maxImpulse''': (number) <translate>The maximal impulse (strength) of collision</translate><br/>

Revision as of 09:35, 24 August 2018

Available since: Gideros 2011.6
Value: postSolve
Defined by: b2.World

Description

This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in e.maxImpulse.

Parameters

contact: (b2.Contact) Contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) Contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) Contains instance of b2.Fixture of second colliding body
maxImpulse: (number) The maximal impulse (strength) of collision