Difference between revisions of "SoundChannel:setWorldPosition"

From GiderosMobile
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__NOTOC__
 
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<languages />
 
'''<translate>Available since</translate>:''' in development<br/>
 
'''<translate>Available since</translate>:''' in development<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/SoundChannel|SoundChannel]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/SoundChannel|SoundChannel]]<br/>

Revision as of 09:57, 3 September 2018


Available since: in development
Class: SoundChannel

Description

Sets the position of this sound in a 3D world

 SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)

Parameters

x: (number) X coordinate of this sound
y: (number) Y coordinate of this sound
z: (number) Z coordinate of this sound optional
vx: (number) X component of this sound's velocity optional
vy: (number) Y component of this sound's velocity optional
vz: (number) Z component of this sound's velocity optional