Difference between revisions of "B2.PolygonShape"

From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br />
 
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br />
 
<br /></translate>
 
<br /></translate>
=== Examples ===
+
=== <translate>Examples</translate> ===
 
'''Create a square box2d box'''<br/>
 
'''Create a square box2d box'''<br/>
 
<source lang="lua">--create box2d physical object
 
<source lang="lua">--create box2d physical object
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
+
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/>
 
[[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/>
 
[[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/>
 
[[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/>
 
[[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/>
 
[[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
+
=== <translate>Events</translate> ===
=== Constants ===
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=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 07:28, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.

Examples

Create a square box2d box

--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, 
friction = 0.1, restitution = 0.2}

Methods

b2.PolygonShape.new
b2.PolygonShape:set sets vertices
b2.PolygonShape:setAsBox set vertices to represent an oriented box

Events

Constants