Difference between revisions of "B2.PrismaticJoint"

From GiderosMobile
Line 2: Line 2:
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in body1. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction. <br />
 
A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in body1. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction. <br />
 
<br /></translate>
 
<br /></translate>
=== Examples ===
+
=== <translate>Examples</translate> ===
 
'''Prismatic joint'''<br/>
 
'''Prismatic joint'''<br/>
 
<source lang="lua">--create empty box2d body for joint
 
<source lang="lua">--create empty box2d body for joint
Line 21: Line 21:
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
+
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/b2.PrismaticJoint:enableLimit|b2.PrismaticJoint:enableLimit]] ''<translate>enables or disables the joint limit</translate>''<br/>
 
[[Special:MyLanguage/b2.PrismaticJoint:enableLimit|b2.PrismaticJoint:enableLimit]] ''<translate>enables or disables the joint limit</translate>''<br/>
 
[[Special:MyLanguage/b2.PrismaticJoint:enableMotor|b2.PrismaticJoint:enableMotor]] ''<translate>enables or disables the joint motor</translate>''<br/>
 
[[Special:MyLanguage/b2.PrismaticJoint:enableMotor|b2.PrismaticJoint:enableMotor]] ''<translate>enables or disables the joint motor</translate>''<br/>
Line 35: Line 35:
 
[[Special:MyLanguage/b2.RevoluteJoint:getMotorForce|b2.RevoluteJoint:getMotorForce]] ''<translate>returns the current motor force given the inverse time step</translate>''<br/>
 
[[Special:MyLanguage/b2.RevoluteJoint:getMotorForce|b2.RevoluteJoint:getMotorForce]] ''<translate>returns the current motor force given the inverse time step</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
+
=== <translate>Events</translate> ===
=== Constants ===
+
=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 07:28, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in body1. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.

Examples

Prismatic joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(465, 480)

--axisx, 	axisy	values usually between 0 and 1
--0			0		moves freely
--0			1		moves on y axis
--1			0		moves on x axis
--1			1		moves on diagonal
local jointDef = b2.createPrismaticJointDef(body, ground, 350, 100, 0.3, 1)
local prismaticJoint = world:createJoint(jointDef)

Methods

b2.PrismaticJoint:enableLimit enables or disables the joint limit
b2.PrismaticJoint:enableMotor enables or disables the joint motor
b2.PrismaticJoint:getJointSpeed returns the current joint translation speed in meters per second
b2.PrismaticJoint:getJointTranslation returns the current joint translation in meters
b2.PrismaticJoint:getLimits returns the lower and upper joint limits in meters
b2.PrismaticJoint:getMotorSpeed returns the motor speed in meters per second
b2.PrismaticJoint:isLimitEnabled is the joint limit enabled?
b2.PrismaticJoint:isMotorEnabled is the joint motor enabled?
b2.PrismaticJoint:setLimits sets the joint limits in meters
b2.PrismaticJoint:setMaxMotorForce sets the maximum motor force in N
b2.PrismaticJoint:setMotorSpeed sets the motor speed in meters per second
b2.RevoluteJoint:getMotorForce returns the current motor force given the inverse time step

Events

Constants