Difference between revisions of "Int64"

From GiderosMobile
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'''Supported platforms:''' <br/>
 
'''Supported platforms:''' <br/>
 
'''Available since:''' Gideros 2016.08<br/>
 
'''Available since:''' Gideros 2016.08<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate>64-bit integers as built-in Lua library registered with int64 name. No need to require it.
 
<translate>64-bit integers as built-in Lua library registered with int64 name. No need to require it.
  
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{|-
 
{|-
 
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| style="width: 50%; vertical-align:top;"|
=== Methods ===
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=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/int64.new|int64.new]] ''<translate>Create 64 bit integer</translate>''<br/>
 
[[Special:MyLanguage/int64.new|int64.new]] ''<translate>Create 64 bit integer</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
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=== <translate>Events</translate> ===
=== Constants ===
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=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 07:27, 24 August 2018

Supported platforms:
Available since: Gideros 2016.08

Description

64-bit integers as built-in Lua library registered with int64 name. No need to require it.

You have 3 ways to create int64 numbers:

  1. n -- from number, shortcut for int64.new(n)

int64.new(n) -- from number int64.new(s) -- from string To convert them back to Lua built-in types:

num() -- to number num"" -- to string To get and set single bits:

num[i] num[i] = b All operators are supported including new bitwise ones as for Lua double numbers.

Methods

int64.new Create 64 bit integer

Events

Constants