Difference between revisions of "B2.Shape"
From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/> | '''Supported platforms:''' android, ios, mac, pc<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
A shape is used for collision detection.<br /> | A shape is used for collision detection.<br /> | ||
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Events === | + | === <translate>Events</translate> === |
− | === Constants === | + | === <translate>Constants</translate> === |
|} | |} |
Revision as of 07:26, 24 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A shape is used for collision detection.
You can not create a b2.Shape instance directly, but instead you create b2.CircleShape, b2.ChainShape and b2.PolygonShape instances.
Methods |
EventsConstants |