Difference between revisions of "SoundChannel:isPlaying"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2011.6<br/>
+
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Returns the playing state for the sound channel.  <br />
 
Returns the playing state for the sound channel.  <br />
Line 8: Line 8:
 
(any), (any) = SoundChannel:isPlaying()
 
(any), (any) = SoundChannel:isPlaying()
 
</source>
 
</source>
=== Return values ===
+
=== <translate>Return values</translate> ===
'''Returns''' (any) <translate>[[Special:MyLanguage/true|true]] if the channel is currently playing a sound, [[Special:MyLanguage/false|false]] otherwise.</translate><br/>
+
'''<translate>Returns</translate>''' (any) <translate>[[Special:MyLanguage/true|true]] if the channel is currently playing a sound, [[Special:MyLanguage/false|false]] otherwise.</translate><br/>
'''Returns''' (any) <translate>[[Special:MyLanguage/true|true]] if the channel is currently playing a sound, [[Special:MyLanguage/false|false]] otherwise.</translate><br/>
+
'''<translate>Returns</translate>''' (any) <translate>[[Special:MyLanguage/true|true]] if the channel is currently playing a sound, [[Special:MyLanguage/false|false]] otherwise.</translate><br/>

Revision as of 07:26, 24 August 2018

Available since: Gideros 2011.6

Description


Returns the playing state for the sound channel.

(any), (any) = SoundChannel:isPlaying()

Return values

Returns (any) true if the channel is currently playing a sound, false otherwise.
Returns (any) true if the channel is currently playing a sound, false otherwise.