Difference between revisions of "B2.DebugDraw"
From GiderosMobile
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=== Description === | === Description === | ||
<translate><br /> | <translate><br /> | ||
− | The [[b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application. <br /> | + | The [[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application. <br /> |
<br /></translate> | <br /></translate> | ||
=== Examples === | === Examples === | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[b2.DebugDraw.new]] <br/> | + | [[Special:MyLanguage/b2.DebugDraw.new|b2.DebugDraw.new]] <br/> |
− | [[b2.DebugDraw:appendFlags]] ''<translate>append flags to the current flags</translate>''<br/> | + | [[Special:MyLanguage/b2.DebugDraw:appendFlags|b2.DebugDraw:appendFlags]] ''<translate>append flags to the current flags</translate>''<br/> |
− | [[b2.DebugDraw:clearFlags]] ''<translate>clear flags from the current flags</translate>''<br/> | + | [[Special:MyLanguage/b2.DebugDraw:clearFlags|b2.DebugDraw:clearFlags]] ''<translate>clear flags from the current flags</translate>''<br/> |
− | [[b2.DebugDraw:getFlags]] ''<translate>returns the debug drawing flags</translate>''<br/> | + | [[Special:MyLanguage/b2.DebugDraw:getFlags|b2.DebugDraw:getFlags]] ''<translate>returns the debug drawing flags</translate>''<br/> |
− | [[b2.DebugDraw:setFlags]] ''<translate>sets the debug drawing flags</translate>''<br/> | + | [[Special:MyLanguage/b2.DebugDraw:setFlags|b2.DebugDraw:setFlags]] ''<translate>sets the debug drawing flags</translate>''<br/> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
− | [[b2.DebugDraw.AABB_BIT]]<br/> | + | [[Special:MyLanguage/b2.DebugDraw.AABB_BIT|b2.DebugDraw.AABB_BIT]]<br/> |
− | [[b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/> | + | [[Special:MyLanguage/b2.DebugDraw.CENTER_OF_MASS_BIT|b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/> |
− | [[b2.DebugDraw.JOINT_BIT]]<br/> | + | [[Special:MyLanguage/b2.DebugDraw.JOINT_BIT|b2.DebugDraw.JOINT_BIT]]<br/> |
− | [[b2.DebugDraw.PAIR_BIT]]<br/> | + | [[Special:MyLanguage/b2.DebugDraw.PAIR_BIT|b2.DebugDraw.PAIR_BIT]]<br/> |
− | [[b2.DebugDraw.SHAPE_BIT]]<br/> | + | [[Special:MyLanguage/b2.DebugDraw.SHAPE_BIT|b2.DebugDraw.SHAPE_BIT]]<br/> |
|} | |} |
Revision as of 16:35, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.
Examples
Example
local debugDraw = b2.DebugDraw.new()
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)
Methodsb2.DebugDraw.new |
EventsConstantsb2.DebugDraw.AABB_BIT |