Difference between revisions of "TexturePack"
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <translate>The [[TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br /> | + | <translate>The [[Special:MyLanguage/TexturePack|TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br /> |
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.<br /> | Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.<br /> | ||
<br /> | <br /> | ||
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<h3>Dynamic Creation of Texture Packs</h3><br /> | <h3>Dynamic Creation of Texture Packs</h3><br /> | ||
<br /> | <br /> | ||
− | To create a texture pack dynamically (at run-time), create [[TexturePack]] object with a table of file names of textures.<br /> | + | To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br /> |
<br /> | <br /> | ||
<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre><br /> | <pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre><br /> | ||
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<br /> | <br /> | ||
<br /> | <br /> | ||
− | This tool exports two files: A [[.txt]] file that specifes the positions of texture regions and a [[.png]] file of packed texture.<br /> | + | This tool exports two files: A [[Special:MyLanguage/.txt|.txt]] file that specifes the positions of texture regions and a [[Special:MyLanguage/.png|.png]] file of packed texture.<br /> |
Use these two files to create texture pack:<br /> | Use these two files to create texture pack:<br /> | ||
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre><br /></translate> | <pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre><br /></translate> | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/> | + | [[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/> |
− | [[TexturePack.new]] <br/> | + | [[Special:MyLanguage/TexturePack.new|TexturePack.new]] <br/> |
− | [[TexturePack:getTextureRegion]] ''<translate>returns the texture region of texture pack</translate>''<br/> | + | [[Special:MyLanguage/TexturePack:getTextureRegion|TexturePack:getTextureRegion]] ''<translate>returns the texture region of texture pack</translate>''<br/> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 16:34, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
<h3>Dynamic Creation of Texture Packs</h3>
To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.
<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre>
<h3>Static Creation of Texture Packs</h3>
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
![images/texture_packer.png]
This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre>
MethodsTexturePack.new creates a new TexturePack object |
EventsConstants |