Difference between revisions of "EventDispatcher"
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=== Description === | === Description === | ||
<translate><br /> | <translate><br /> | ||
− | All classes that dispatch events inherit from [[EventDispatcher]]. The target of an event is a listener function and an optional data value.<br /> | + | All classes that dispatch events inherit from [[Special:MyLanguage/EventDispatcher|EventDispatcher]]. The target of an event is a listener function and an optional data value.<br /> |
When an event is dispatched, the registered function is called.<br /> | When an event is dispatched, the registered function is called.<br /> | ||
If the optional data value is given, it is used as a first parameter while calling the listener function.<br /> | If the optional data value is given, it is used as a first parameter while calling the listener function.<br /> | ||
− | Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Event.ENTER_FRAME]], [[Event.TOUCHES_BEGIN]] or [[Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br /> | + | Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Special:MyLanguage/Event.ENTER_FRAME|Event.ENTER_FRAME]], [[Special:MyLanguage/Event.TOUCHES_BEGIN|Event.TOUCHES_BEGIN]] or [[Special:MyLanguage/Event.MOUSE_DOWN|Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br /> |
− | On the other hand, [[Event.ENTER_FRAME]] event is dispatched to all [[Sprite]] objects.<br /> | + | On the other hand, [[Special:MyLanguage/Event.ENTER_FRAME|Event.ENTER_FRAME]] event is dispatched to all [[Special:MyLanguage/Sprite|Sprite]] objects.<br /> |
<br /> | <br /> | ||
− | If you want to define a class that dispatches events, you can inherit your class from [[EventDispatcher]].<br /></translate> | + | If you want to define a class that dispatches events, you can inherit your class from [[Special:MyLanguage/EventDispatcher|EventDispatcher]].<br /></translate> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[EventDispatcher.new]] ''<translate>creates a new EventDispatcher object</translate>''<br/> | + | [[Special:MyLanguage/EventDispatcher.new|EventDispatcher.new]] ''<translate>creates a new EventDispatcher object</translate>''<br/> |
− | [[EventDispatcher:addEventListener]] ''<translate>registers a listener function</translate>''<br/> | + | [[Special:MyLanguage/EventDispatcher:addEventListener|EventDispatcher:addEventListener]] ''<translate>registers a listener function</translate>''<br/> |
− | [[EventDispatcher:dispatchEvent]] ''<translate>dispatches an event</translate>''<br/> | + | [[Special:MyLanguage/EventDispatcher:dispatchEvent|EventDispatcher:dispatchEvent]] ''<translate>dispatches an event</translate>''<br/> |
− | [[EventDispatcher:hasEventListener]] ''<translate>checks if the EventDispatcher object has a event listener</translate>''<br/> | + | [[Special:MyLanguage/EventDispatcher:hasEventListener|EventDispatcher:hasEventListener]] ''<translate>checks if the EventDispatcher object has a event listener</translate>''<br/> |
− | [[EventDispatcher:removeAllListeners]] ''<translate>remove all listeners</translate>''<br/> | + | [[Special:MyLanguage/EventDispatcher:removeAllListeners|EventDispatcher:removeAllListeners]] ''<translate>remove all listeners</translate>''<br/> |
− | [[EventDispatcher:removeEventListener]] ''<translate>removes a listener function</translate>''<br/> | + | [[Special:MyLanguage/EventDispatcher:removeEventListener|EventDispatcher:removeEventListener]] ''<translate>removes a listener function</translate>''<br/> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
− | [[Event.APPLICATION_BACKGROUND]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_BACKGROUND|Event.APPLICATION_BACKGROUND]]<br/> |
− | [[Event.APPLICATION_EXIT]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_EXIT|Event.APPLICATION_EXIT]]<br/> |
− | [[Event.APPLICATION_FOREGROUND]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_FOREGROUND|Event.APPLICATION_FOREGROUND]]<br/> |
− | [[Event.APPLICATION_RESIZE]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_RESIZE|Event.APPLICATION_RESIZE]]<br/> |
− | [[Event.APPLICATION_RESUME]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_RESUME|Event.APPLICATION_RESUME]]<br/> |
− | [[Event.APPLICATION_START]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_START|Event.APPLICATION_START]]<br/> |
− | [[Event.APPLICATION_SUSPEND]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_SUSPEND|Event.APPLICATION_SUSPEND]]<br/> |
− | [[Event.MEMORY_WARNING]]<br/> | + | [[Special:MyLanguage/Event.MEMORY_WARNING|Event.MEMORY_WARNING]]<br/> |
− | [[Event.OPEN_URL]]<br/> | + | [[Special:MyLanguage/Event.OPEN_URL|Event.OPEN_URL]]<br/> |
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 16:35, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.
If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.
Examples
Example
-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)
function ClassA:funcA(event)
print("funcA", self, event:getType(), event:getTarget())
end
local a = ClassA.new()
local b = ClassB.new()
b:addEventListener("myevent", a.funcA, a) -- when b dispatches an "myevent" event,
-- a.funcA will be called with 'a'
-- as first parameter
b:dispatchEvent(Event.new("myevent")) -- will print "funcA"
-- example 2
Ball = Core.class(Sprite)
function Ball:onEnterFrame()
self:setX(self:getX() 1)
end
ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)
MethodsEventDispatcher.new creates a new EventDispatcher object |
EventsEvent.APPLICATION_BACKGROUND Constants |