Difference between revisions of "B2.PolygonShape"
From GiderosMobile
| Line 15: | Line 15: | ||
| friction = 0.1, restitution = 0.2}</source> | friction = 0.1, restitution = 0.2}</source> | ||
| {|- | {|- | ||
| − | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| | 
| === Methods === | === Methods === | ||
| − | [[b2.PolygonShape.new]]  | + | [[b2.PolygonShape.new]] ''<translate></translate>''<br/> | 
| − | [[b2.PolygonShape:set]]  | + | [[b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/> | 
| − | [[b2.PolygonShape:setAsBox]]  | + | [[b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/> | 
| − | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| | 
| === Events === | === Events === | ||
| === Constants === | === Constants === | ||
| |} | |} | ||
Revision as of 14:31, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, 
friction = 0.1, restitution = 0.2}
| Methodsb2.PolygonShape.new ' | EventsConstants | 
