Difference between revisions of "Mesh:setTextureCoordinateArray"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2012.09<br/>
+
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
=== Description ===
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=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
 
Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
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  Mesh:setTextureCoordinateArray(textureCoordinates)
 
  Mesh:setTextureCoordinateArray(textureCoordinates)
 
</source>
 
</source>
=== Parameters ===
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=== <translate>Parameters</translate> ===
 
'''textureCoordinates''': (any) <translate></translate> <br/>
 
'''textureCoordinates''': (any) <translate></translate> <br/>
=== Examples ===
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=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
 
<source lang="lua">-- set the color array as (0, 0), (100, 0) and (0, 100)
 
<source lang="lua">-- set the color array as (0, 0), (100, 0) and (0, 100)

Revision as of 07:28, 24 August 2018

Available since: Gideros 2012.09

Description


Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

 Mesh:setTextureCoordinateArray(textureCoordinates)

Parameters

textureCoordinates: (any)

Examples

Example

-- set the color array as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)

-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}