Difference between revisions of "B2.ParticleSystem:setTexture"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2015.06.30<br/>
+
'''<translate>Available since</translate>:''' Gideros 2015.06.30<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate>Sets texture to particles in this system</translate>
 
<translate>Sets texture to particles in this system</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  b2.ParticleSystem:setTexture(texture,size)
 
  b2.ParticleSystem:setTexture(texture,size)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''texture''': (Texture) <translate>texture to use for particles</translate> <br/>
 
'''texture''': (Texture) <translate>texture to use for particles</translate> <br/>
 
'''size''': (Number) <translate>Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other.</translate> '''optional'''<br/>
 
'''size''': (Number) <translate>Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other.</translate> '''optional'''<br/>

Revision as of 07:27, 24 August 2018

Available since: Gideros 2015.06.30

Description

Sets texture to particles in this system

 b2.ParticleSystem:setTexture(texture,size)

Parameters

texture: (Texture) texture to use for particles
size: (Number) Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. optional