Difference between revisions of "FBInstant.payments.getPurchasesAsync"
From GiderosMobile
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'''Available since:''' Gideros 2018.3<br/> | '''Available since:''' Gideros 2018.3<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br /> | Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
FBInstant.payments.getPurchasesAsync(callback) | FBInstant.payments.getPurchasesAsync(callback) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''callback''': (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed. <br/> | + | '''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.</translate> <br/> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua" | + | <source lang="lua"> |
FBInstant.payments.getPurchasesAsync(function(result,error) | FBInstant.payments.getPurchasesAsync(function(result,error) | ||
if result then | if result then |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2018.3
Description
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.
FBInstant.payments.getPurchasesAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.
Examples
Example
FBInstant.payments.getPurchasesAsync(function(result,error)
if result then
print("Unconsumed purchases:",#result)
for loop=1,#result do
local item=result[loop]
for key,value in pairs(item) do
print(key,value)
end
end
end
end)
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