Difference between revisions of "FBInstant.payments.getPurchasesAsync"

From GiderosMobile
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'''Available since:''' Gideros 2018.3<br/>
 
'''Available since:''' Gideros 2018.3<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br />
 
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  FBInstant.payments.getPurchasesAsync(callback)
 
  FBInstant.payments.getPurchasesAsync(callback)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''callback''': (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed. <br/>
+
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.</translate> <br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua"><br />
+
<source lang="lua">
 
FBInstant.payments.getPurchasesAsync(function(result,error)
 
FBInstant.payments.getPurchasesAsync(function(result,error)
 
     if result then
 
     if result then

Revision as of 13:34, 23 August 2018

Available since: Gideros 2018.3

Description


Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.

 FBInstant.payments.getPurchasesAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.

Examples

Example

FBInstant.payments.getPurchasesAsync(function(result,error)
    if result then
		print("Unconsumed purchases:",#result)
		for loop=1,#result do
			local item=result[loop]
			for key,value in pairs(item) do
				print(key,value)
			end
		end
	end
end)
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