Difference between revisions of "B2.createWeldJointDef"
From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.<br /> | Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.<br /> | ||
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).<br /> | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) | (table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''bodyA''': (b2.Body) the first attached body <br/> | + | '''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/> |
− | '''bodyB''': (b2.Body) the second attached body <br/> | + | '''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/> |
− | '''anchorAx''': (number) the x coordinate of the world anchor point of bodyA <br/> | + | '''anchorAx''': (number) <translate>the x coordinate of the world anchor point of bodyA</translate> <br/> |
− | '''anchorAy''': (number) the y coordinate of the world anchor point of bodyA <br/> | + | '''anchorAy''': (number) <translate>the y coordinate of the world anchor point of bodyA</translate> <br/> |
− | '''anchorBx''': (number) the x coordinate of the world anchor point of bodyB <br/> | + | '''anchorBx''': (number) <translate>the x coordinate of the world anchor point of bodyB</translate> <br/> |
− | '''anchorBy''': (number) the y coordinate of the world anchor point of bodyB <br/> | + | '''anchorBy''': (number) <translate>the y coordinate of the world anchor point of bodyB</translate> <br/> |
=== Return values === | === Return values === | ||
− | '''Returns''' (table) A new weld joint definition table<br/> | + | '''Returns''' (table) <translate>A new weld joint definition table</translate><br/> |
=== Examples === | === Examples === | ||
'''Weld joint'''<br/> | '''Weld joint'''<br/> | ||
<source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) | <source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) | ||
local weldJoint = world:createJoint(jointDef)</source> | local weldJoint = world:createJoint(jointDef)</source> |
Revision as of 13:38, 23 August 2018
Available since: Gideros 2011.6
Description
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint).
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB
Return values
Returns (table) A new weld joint definition table
Examples
Weld joint
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)