Difference between revisions of "B2.createWeldJointDef"

From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.<br />
 
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.<br />
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).<br />
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint).<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''bodyA''': (b2.Body) the first attached body <br/>
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'''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/>
'''bodyB''': (b2.Body) the second attached body <br/>
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'''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/>
'''anchorAx''': (number) the x coordinate of the world anchor point of bodyA <br/>
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'''anchorAx''': (number) <translate>the x coordinate of the world anchor point of bodyA</translate> <br/>
'''anchorAy''': (number) the y coordinate of the world anchor point of bodyA <br/>
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'''anchorAy''': (number) <translate>the y coordinate of the world anchor point of bodyA</translate> <br/>
'''anchorBx''': (number) the x coordinate of the world anchor point of bodyB <br/>
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'''anchorBx''': (number) <translate>the x coordinate of the world anchor point of bodyB</translate> <br/>
'''anchorBy''': (number) the y coordinate of the world anchor point of bodyB <br/>
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'''anchorBy''': (number) <translate>the y coordinate of the world anchor point of bodyB</translate> <br/>
 
=== Return values ===
 
=== Return values ===
'''Returns''' (table) A new weld joint definition table<br/>
+
'''Returns''' (table) <translate>A new weld joint definition table</translate><br/>
 
=== Examples ===
 
=== Examples ===
 
'''Weld joint'''<br/>
 
'''Weld joint'''<br/>
 
<source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
 
<source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
 
local weldJoint = world:createJoint(jointDef)</source>
 
local weldJoint = world:createJoint(jointDef)</source>

Revision as of 13:38, 23 August 2018

Available since: Gideros 2011.6

Description


Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint).

(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB

Return values

Returns (table) A new weld joint definition table

Examples

Weld joint

local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)