Difference between revisions of "Mesh:setGenericArray"
From GiderosMobile
| Line 2: | Line 2: | ||
| '''Available since:''' Gideros 2017.4<br/> | '''Available since:''' Gideros 2017.4<br/> | ||
| === Description === | === Description === | ||
| − | <br /> | + | <translate><br /> | 
| Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.<br /> | Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.<br /> | ||
| − | <br /> | + | <br /></translate> | 
| <source lang="lua"> | <source lang="lua"> | ||
|   Mesh:setGenericArray(index,type,mult,count,data) |   Mesh:setGenericArray(index,type,mult,count,data) | ||
| </source> | </source> | ||
| === Parameters === | === Parameters === | ||
| − | '''index''': (number) The data attribute index in the corresponding shader <br/> | + | '''index''': (number) <translate>The data attribute index in the corresponding shader</translate> <br/> | 
| − | '''type''': (number) The data type, one of Shader.Dxxx constants <br/> | + | '''type''': (number) <translate>The data type, one of Shader.Dxxx constants</translate> <br/> | 
| − | '''mult''': (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) <br/> | + | '''mult''': (number) <translate>The vector dimension (1 for simple values, 2 for a vec2/float2, etc)</translate> <br/> | 
| − | '''count''': (number) The number of elements in the array <br/> | + | '''count''': (number) <translate>The number of elements in the array</translate> <br/> | 
| − | '''data''': (any) The actual values <br/> | + | '''data''': (any) <translate>The actual values</translate> <br/> | 
Revision as of 13:33, 23 August 2018
Available since: Gideros 2017.4
Description
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.
 Mesh:setGenericArray(index,type,mult,count,data)
Parameters
index: (number) The data attribute index in the corresponding shader 
type: (number) The data type, one of Shader.Dxxx constants 
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) 
count: (number) The number of elements in the array 
data: (any) The actual values 
