Difference between revisions of "B2.ParticleSystem:setTexture"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2015.06.30<br/> | '''Available since:''' Gideros 2015.06.30<br/> | ||
=== Description === | === Description === | ||
− | Sets texture to particles in this system | + | <translate>Sets texture to particles in this system</translate> |
<source lang="lua"> | <source lang="lua"> | ||
b2.ParticleSystem:setTexture(texture,size) | b2.ParticleSystem:setTexture(texture,size) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''texture''': (Texture) texture to use for particles <br/> | + | '''texture''': (Texture) <translate>texture to use for particles</translate> <br/> |
− | '''size''': (Number) Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. '''optional'''<br/> | + | '''size''': (Number) <translate>Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other.</translate> '''optional'''<br/> |
Revision as of 13:38, 23 August 2018
Available since: Gideros 2015.06.30
Description
Sets texture to particles in this system
b2.ParticleSystem:setTexture(texture,size)
Parameters
texture: (Texture) texture to use for particles
size: (Number) Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. optional