Difference between revisions of "FBInstant.context.getID"
From GiderosMobile
| Line 8: | Line 8: | ||
(string) = FBInstant.context.getID() | (string) = FBInstant.context.getID() | ||
</source> | </source> | ||
| + | === Return values === | ||
'''Returns''' (string) A unique identifier for the current game context.<br/> | '''Returns''' (string) A unique identifier for the current game context.<br/> | ||
| + | === Examples === | ||
| + | '''Example'''<br/> | ||
| + | <source lang="lua"><br /> | ||
| + | fbContextId=FBInstant.context.getID() | ||
| + | if fbContextId~="null" then | ||
| + | print("context",fbContextId) | ||
| + | FBInstant.getLeaderboardAsync("Highest Level Achievers."..fbContextId,function (e,error) | ||
| + | print("group leaderboard event",e) | ||
| + | print("group leaderboard error",error) | ||
| + | end) | ||
| + | else | ||
| + | print("You may have tried to access a context high score in solo mode!") | ||
| + | end | ||
| + | <br/></source> | ||
Revision as of 10:46, 23 August 2018
Available since: Gideros 2018.3
Description
A unique identifier for the current game context. This represents a specific context that the game is being played in (for example, a particular messenger conversation or facebook post). The identifier will be null if game is being played in a solo context. The result is not guaranteed to be correct until FBInstant.startGameAsync has resolved.
(string) = FBInstant.context.getID()
Return values
Returns (string) A unique identifier for the current game context.
Examples
Example
<br />
fbContextId=FBInstant.context.getID()
if fbContextId~="null" then
print("context",fbContextId)
FBInstant.getLeaderboardAsync("Highest Level Achievers."..fbContextId,function (e,error)
print("group leaderboard event",e)
print("group leaderboard error",error)
end)
else
print("You may have tried to access a context high score in solo mode!")
end
<br/>