Difference between revisions of "Buffer.new"
From GiderosMobile
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=== Example === | === Example === | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | |||
− | |||
local tex = Texture.new("gfx/cat.jpg") | local tex = Texture.new("gfx/cat.jpg") | ||
local bmp = Bitmap.new(tex) | local bmp = Bitmap.new(tex) | ||
Line 22: | Line 20: | ||
rt:save("|B|buffer.jpg") -- write to the buffer | rt:save("|B|buffer.jpg") -- write to the buffer | ||
− | local | + | local bbmp = Bitmap.new(Texture.new("|B|buffer.jpg")) |
− | + | stage:addChild(bbmp) | |
− | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{Buffer}} | {{Buffer}} |
Latest revision as of 17:25, 20 February 2025
Available since: Gideros 2020.2
Class: Buffer
Description
Creates a new Buffer object.
Buffer.new(name)
Parameters
name: (string) the buffer name
Example
local tex = Texture.new("gfx/cat.jpg")
local bmp = Bitmap.new(tex)
local rt = RenderTarget.new(tex:getWidth(), tex:getHeight())
rt:draw(bmp)
local buff = Buffer.new("buffer.jpg") -- create a buffer
rt:save("|B|buffer.jpg") -- write to the buffer
local bbmp = Bitmap.new(Texture.new("|B|buffer.jpg"))
stage:addChild(bbmp)