Difference between revisions of "Bitmap.new"

From GiderosMobile
Line 9: Line 9:
 
  Bitmap.new(texture)
 
  Bitmap.new(texture)
 
</source>
 
</source>
'''texture''': (TextureBase or TextureRegion)  ''''''<br/>
+
=== Parameters ===
 +
'''texture''': (TextureBase or TextureRegion)  <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua">local texture = Texture.new(&quot;image.png&quot;)<br />
 +
<br />
 +
local region = TextureRegion.new(texture, 0, 0, 100, 50)<br />
 +
<br />
 +
local bitmap1 = Bitmap.new(texture)<br />
 +
local bitmap2 = Bitmap.new(region)<br />
 +
<br />
 +
stage:addChild(bitmap1)<br />
 +
stage:addChild(bitmap2)<br /></source>

Revision as of 10:45, 23 August 2018

Available since: Gideros 2011.6

Description


Creates a new `Bitmap` object.


 Bitmap.new(texture)

Parameters

texture: (TextureBase or TextureRegion)

Examples

Example

local texture = Texture.new(&quot;image.png&quot;)<br />
<br />
local region = TextureRegion.new(texture, 0, 0, 100, 50)<br />
<br />
local bitmap1 = Bitmap.new(texture)<br />
local bitmap2 = Bitmap.new(region)<br />
<br />
stage:addChild(bitmap1)<br />
stage:addChild(bitmap2)<br />