Difference between revisions of "Mesh:setIndex"

From GiderosMobile
Line 8: Line 8:
 
  Mesh:setIndex(i,index)
 
  Mesh:setIndex(i,index)
 
</source>
 
</source>
'''i''': (number) index ''''''<br/>
+
=== Parameters ===
'''index''': (number) index ''''''<br/>
+
'''i''': (number) index <br/>
 +
'''index''': (number) index <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua">-- set the first 3 indices as 10, 11 and 12.<br />
 +
mesh:setIndex(1, 10)<br />
 +
mesh:setIndex(2, 11)<br />
 +
mesh:setIndex(3, 12)<br /></source>

Revision as of 10:45, 23 August 2018

Available since: Gideros 2012.09

Description


Sets a index at index array. Indices are start from 1. If the index array is not large enough, it's expanded automatically.

 Mesh:setIndex(i,index)

Parameters

i: (number) index
index: (number) index

Examples

Example

-- set the first 3 indices as 10, 11 and 12.<br />
mesh:setIndex(1, 10)<br />
mesh:setIndex(2, 11)<br />
mesh:setIndex(3, 12)<br />