Difference between revisions of "FBInstant.setLoadingProgress"

From GiderosMobile
Line 7: Line 7:
 
  FBInstant.setLoadingProgress(percentage)
 
  FBInstant.setLoadingProgress(percentage)
 
</source>
 
</source>
'''percentage''': (number) A number between 0 and 100. ''''''<br/>
+
=== Parameters ===
 +
'''percentage''': (number) A number between 0 and 100. <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua"><br />
 +
FBInstant.getSupportedAPIs( function(result,error)
 +
local progressCount=0
 +
function progress()
 +
progressCount+=1
 +
local steps=9 -- set to the number of times progress() called
 +
local percent=70+((30/steps)*progressCount)  -- on export set the % to 70
 +
print("Progress",progressCount,percent.."%")
 +
if FBInstant then FBInstant.setLoadingProgress(percent) end
 +
end
 +
progress() -- do this multiple times as you load images, process data, etc
 +
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
 +
end)
 +
<br/></source>

Revision as of 10:45, 23 August 2018

Available since: Gideros 2018.3

Description


Report the game's initial loading progress.

 FBInstant.setLoadingProgress(percentage)

Parameters

percentage: (number) A number between 0 and 100.

Examples

Example

<br />
FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
	progressCount+=1
	local steps=9 -- set to the number of times progress() called
	local percent=70+((30/steps)*progressCount)  -- on export set the % to 70
	print("Progress",progressCount,percent.."%")
	if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
<br/>