Difference between revisions of "FBInstant.setLoadingProgress"
From GiderosMobile
Line 7: | Line 7: | ||
FBInstant.setLoadingProgress(percentage) | FBInstant.setLoadingProgress(percentage) | ||
</source> | </source> | ||
− | '''percentage''': (number) A number between 0 and 100. ''''''<br/> | + | === Parameters === |
+ | '''percentage''': (number) A number between 0 and 100. <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua"><br /> | ||
+ | FBInstant.getSupportedAPIs( function(result,error) | ||
+ | local progressCount=0 | ||
+ | function progress() | ||
+ | progressCount+=1 | ||
+ | local steps=9 -- set to the number of times progress() called | ||
+ | local percent=70+((30/steps)*progressCount) -- on export set the % to 70 | ||
+ | print("Progress",progressCount,percent.."%") | ||
+ | if FBInstant then FBInstant.setLoadingProgress(percent) end | ||
+ | end | ||
+ | progress() -- do this multiple times as you load images, process data, etc | ||
+ | -- eventually call FBInstant.startGameAsync(function) just before starting the game proper. | ||
+ | end) | ||
+ | <br/></source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2018.3
Description
Report the game's initial loading progress.
FBInstant.setLoadingProgress(percentage)
Parameters
percentage: (number) A number between 0 and 100.
Examples
Example
<br />
FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
progressCount+=1
local steps=9 -- set to the number of times progress() called
local percent=70+((30/steps)*progressCount) -- on export set the % to 70
print("Progress",progressCount,percent.."%")
if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
<br/>