Difference between revisions of "Sound"
From GiderosMobile
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Control of the playing sound is performed through the `SoundChannel`<br /> | Control of the playing sound is performed through the `SoundChannel`<br /> | ||
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=== Methods === | === Methods === |
Revision as of 09:12, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `Sound` class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the `SoundChannel`
object.
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Methods
Sound.new - creates a new Sound object
Sound.setListenerPosition -
Sound:getLength -
Sound:play - creates a new SoundChannel object to play the sound
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Events
Constants
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