Difference between revisions of "Sprite:setShaderConstant"
From GiderosMobile
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Sprite:setShaderConstant(uniform name,data type,mult,data) | Sprite:setShaderConstant(uniform name,data type,mult,data) | ||
</source> | </source> | ||
− | '''uniform name''': (string) The uniform name to change | + | === Parameters === |
− | '''data type''': (int) The type if data to set (one of the Shader.Cxxx constants) | + | '''uniform name''': (string) The uniform name to change <br/> |
− | '''mult''': (number) number of elements of the given type to set | + | '''data type''': (int) The type if data to set (one of the Shader.Cxxx constants) <br/> |
− | '''data''': (varies) And the actual data to set, either as a table or as multiple arguments | + | '''mult''': (number) number of elements of the given type to set <br/> |
+ | '''data''': (varies) And the actual data to set, either as a table or as multiple arguments <br/> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2017.4
Description
To change the value of a uniform from lua
Sprite:setShaderConstant(uniform name,data type,mult,data)
Parameters
uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments