Difference between revisions of "R3d.SphereShape.new"

From GiderosMobile
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r3d.SphereShape.new(radius)
 
r3d.SphereShape.new(radius)
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=== Parameters ===
 
=== Parameters ===
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ballvp.body = world:createBody(ballvp:getMatrix())
 
ballvp.body = world:createBody(ballvp:getMatrix())
 
ballvp.body:createFixture(ballobj.shape, nil, 64)
 
ballvp.body:createFixture(ballobj.shape, nil, 64)
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{{R3d.SphereShape}}
 
{{R3d.SphereShape}}

Latest revision as of 14:32, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.SphereShape

Description

Creates a new collision sphere shape (fixture).

r3d.SphereShape.new(radius)

Parameters

radius: (number) the sphere radius

Example

-- a ball
local ballobj = loadObj("3d/balls", "ball.obj")
ballobj.shape = r3d.SphereShape.new(3)
local ballvp = Viewport.new()
ballvp:setContent(ballobj)
ballvp.body = world:createBody(ballvp:getMatrix())
ballvp.body:createFixture(ballobj.shape, nil, 64)