Difference between revisions of "Controller"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
Line 10: Line 10:
 
Internally Controller Interface also matches all buttons and controller behavior under the same scheme so you won't have to worry about that anymore.
 
Internally Controller Interface also matches all buttons and controller behavior under the same scheme so you won't have to worry about that anymore.
  
For more information check out [http://docs.giderosmobile.com/interface/controller]('''Controller Interface Guide''')
+
'''For a FULL DEMO please see Gideros Studio, Example Projects, Hardware, Controller Plugin Demo'''
  
 
=== Example ===
 
=== Example ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
require "controller"
 
require "controller"
 +
 +
function findKeyCode(code)
 +
for i, val in pairs(KeyCode) do
 +
if val == code then return i end
 +
end
 +
return "unknown"
 +
end
  
 
controller:addEventListener(Event.KEY_DOWN, function(e)
 
controller:addEventListener(Event.KEY_DOWN, function(e)

Latest revision as of 00:18, 12 October 2024

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2014.01
Inherits from: EventDispatcher

Description

The controller interface allows you to use most popular controllers on all supported operating systems under the same interface.

Internally Controller Interface also matches all buttons and controller behavior under the same scheme so you won't have to worry about that anymore.

For a FULL DEMO please see Gideros Studio, Example Projects, Hardware, Controller Plugin Demo

Example

require "controller"

function findKeyCode(code)
	for i, val in pairs(KeyCode) do
		if val == code then return i end
	end
	return "unknown"
end

controller:addEventListener(Event.KEY_DOWN, function(e)
	print("Button Down ", e.playerId, e.keyCode, findKeyCode(e.keyCode))
end)

controller:addEventListener(Event.KEY_UP, function(e)
	print("Button Up ", e.playerId, e.keyCode, findKeyCode(e.keyCode))
end)

controller:addEventListener(Event.RIGHT_JOYSTICK, function(e)
	print("Player: ", e.playerId)
	print("RIGHT_JOYSTICK:", "x:"..e.x, "y:"..e.y, "angle:"..e.angle, "strength:"..e.strength)
end)

controller:addEventListener(Event.LEFT_JOYSTICK, function(e)
	print("Player: ", e.playerId)
	print("LEFT_JOYSTICK:", "x:"..e.x, "y:"..e.y, "angle:"..e.angle, "strength:"..e.strength)
end)

controller:addEventListener(Event.RIGHT_TRIGGER, function(e)
	print("Player: ", e.playerId)
	print("RIGHT_TRIGGER:", "strength:"..e.strength)
end)

controller:addEventListener(Event.LEFT_TRIGGER, function(e)
	print("Player: ", e.playerId)
	print("LEFT_TRIGGER:", "strength:"..e.strength)
end)

controller:addEventListener(Event.CONNECTED, function(e)
	print("Player: ", e.playerId, "connected")
	print("Are there any controllers?", controller:isAnyAvailable())
	print("Controller count", controller:getPlayerCount())
	print("Name of controller "..e.playerId, controller:getControllerName(e.playerId))
	print("players", #controller:getPlayers())
end)

controller:addEventListener(Event.DISCONNECTED, function(e)
	print("Player: ", e.playerId, "disconnected")
end)

Methods

Controller:getControllerName gets the name of the controller
Controller:getPlayerCount returns the amount of connected controllers
Controller:getPlayers returns a table with controller IDs
Controller:isAnyAvailable returns true if any controller is connected
Controller:vibrate vibrates the controller for provided amount of miliseconds

Events

Event.CONNECTED
Event.DISCONNECTED
Event.KEY_DOWN
Event.KEY_UP
Event.LEFT_JOYSTICK
Event.LEFT_TRIGGER
Event.RIGHT_JOYSTICK
Event.RIGHT_TRIGGER

Constants