Difference between revisions of "FBInstant.canCreateShortcutAsync"
From GiderosMobile
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=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''callback''': (function) <translate>A function that will be called with two arguments: Will return true if the game can request the player create a shortcut to the game, and false otherwise and an error code if the function failed.</translate> <br/> | '''callback''': (function) <translate>A function that will be called with two arguments: Will return true if the game can request the player create a shortcut to the game, and false otherwise and an error code if the function failed.</translate> <br/> | ||
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{{FBInstant}} | {{FBInstant}} |
Latest revision as of 14:26, 13 July 2023
Available since: Gideros 2018.3.1
Class: * Initialisation and Core
Description
Returns whether or not the user is eligible to have shortcut creation requested.
FBInstant.canCreateShortcutAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: Will return true if the game can request the player create a shortcut to the game, and false otherwise and an error code if the function failed.
Examples
Example
FBInstant.canCreateShortcutAsync(function(result,error)
if result then
print("Can creater shortcut")
else
print("Can't create shortcut")
end
end)
<br/>
- FBInstant.canCreateShortcutAsync
- FBInstant.checkCanPlayerMatchAsync
- FBInstant.createShortcutAsync
- FBInstant.getEntryPointAsync
- FBInstant.getEntryPointData
- FBInstant.getInterstitialAdAsync
- FBInstant.getLeaderboardAsync
- FBInstant.getLocale
- FBInstant.getPlatform
- FBInstant.getRewardedVideoAsync
- FBInstant.getSDKVersion
- FBInstant.getSupportedAPIs
- FBInstant.logEvent
- FBInstant.matchPlayerAsync
- FBInstant.onPause
- FBInstant.quit
- FBInstant.setLoadingProgress
- FBInstant.setSessionData
- FBInstant.shareAsync
- FBInstant.startGameAsync
- FBInstant.switchGameAsync
- FBInstant.updateAsync