Difference between revisions of "FBInstant.payments.getPurchasesAsync"
From GiderosMobile
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FBInstant.payments.getPurchasesAsync(callback) | FBInstant.payments.getPurchasesAsync(callback) | ||
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=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.</translate> <br/> | '''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.</translate> <br/> | ||
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{{FBInstant.payments}} | {{FBInstant.payments}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2018.3
Class: Payments
Description
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.
FBInstant.payments.getPurchasesAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.
Examples
Example
FBInstant.payments.getPurchasesAsync(function(result,error)
if result then
print("Unconsumed purchases:",#result)
for loop=1,#result do
local item=result[loop]
for key,value in pairs(item) do
print(key,value)
end
end
end
end)
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