Difference between revisions of "Sprite:localToGlobal"
From GiderosMobile
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(number), (number) = Sprite:localToGlobal(x,y) | (number), (number) = Sprite:localToGlobal(x,y) | ||
</source> | </source> | ||
− | '''x''': (number) x coordinate of the local coordinate. | + | === Parameters === |
− | '''y''': (number) y coordinate of the local coordinate. | + | '''x''': (number) x coordinate of the local coordinate. <br/> |
+ | '''y''': (number) y coordinate of the local coordinate. <br/> | ||
+ | === Return values === | ||
'''Returns''' (number) 1. x coordinate relative to the display area.<br/> | '''Returns''' (number) 1. x coordinate relative to the display area.<br/> | ||
'''Returns''' (number) 2. y coordinate relative to the display area.<br/> | '''Returns''' (number) 2. y coordinate relative to the display area.<br/> |
Revision as of 10:44, 23 August 2018
Available since: Gideros 2011.6
Description
Converts the x,y coordinates from the sprite's (local) coordinates to the global coordinates.
(number), (number) = Sprite:localToGlobal(x,y)
Parameters
x: (number) x coordinate of the local coordinate.
y: (number) y coordinate of the local coordinate.
Return values
Returns (number) 1. x coordinate relative to the display area.
Returns (number) 2. y coordinate relative to the display area.