Difference between revisions of "MovieClip"

From GiderosMobile
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=== Methods ===
 
=== Methods ===
[[MovieClip.new]] ''creates a new MovieClip object''<br/><!--GIDEROSMTD:MovieClip.new(timeline) creates a new MovieClip object-->
+
{{MovieClip}}
[[MovieClip:clearAction]] ''clears the action at the specified frame''<br/><!--GIDEROSMTD:MovieClip:clearAction(frame) clears the action at the specified frame-->
 
[[MovieClip:getFrame]] ''gets the current frame''<br/><!--GIDEROSMTD:MovieClip:getFrame() gets the current frame-->
 
[[MovieClip:gotoAndPlay]] ''goes to the specified frame and starts playing''<br/><!--GIDEROSMTD:MovieClip:gotoAndPlay(frame,reverse) goes to the specified frame and starts playing-->
 
[[MovieClip:gotoAndStop]] ''goes to the specified frame and stops''<br/><!--GIDEROSMTD:MovieClip:gotoAndStop(frame) goes to the specified frame and stops-->
 
[[MovieClip:play]] ''starts playing the movie clip''<br/><!--GIDEROSMTD:MovieClip:play(reverse) starts playing the movie clip-->
 
[[MovieClip:setGotoAction]] ''sets a "go to" action to the specified frame''<br/><!--GIDEROSMTD:MovieClip:setGotoAction(frame,destframe) sets a "go to" action to the specified frame-->
 
[[MovieClip:setReverseAction]] ''sets a "reverse" action to the specified frame''<br/><!--GIDEROSMTD:MovieClip:setReverseAction(frame) sets a "reverse" action to the specified frame-->
 
[[MovieClip:setStopAction]] ''sets a "stop" action to the specified frame''<br/><!--GIDEROSMTD:MovieClip:setStopAction(frame) sets a "stop" action to the specified frame-->
 
[[MovieClip:stop]] ''stops playing the movie clip''<br/><!--GIDEROSMTD:MovieClip:stop() stops playing the movie clip-->
 
  
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=== Events ===
 
=== Events ===
 
<!--[[Event.COMPLETE]]<br/>-->
 
<!--[[Event.COMPLETE]]<br/>-->

Revision as of 07:05, 22 September 2021

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The MovieClip class inherits from the following classes: Sprite > EventDispatcher.

The MovieClip class is used to create static timedlined animations. The timeline parameters are given as an array.

Each array element specifies one timeline element and consists of: the starting frame (frame numbers start from 1), the ending frame, a sprite and an optional tweening parameters.

When a MovieClip object finishes playing (by reaching its final frame or a frame with stop action), it dispatches an Event.COMPLETE event.

The following properties can be tweened:

  • x
  • y
  • rotation
  • scale
  • scaleX
  • scaleY
  • alpha
  • anchorX
  • anchorY

Additionally MovieClip uses a function to tween properties. If you override the default tween function then you can tween this parameter too. The following easing functions can be used:

  • "inBack"
  • "outBack"
  • "inOutBack"
  • "inBounce"
  • "outBounce"
  • "inOutBounce"
  • "inCircular"
  • "outCircular"
  • "inOutCircular"'
  • "inCubic"
  • "outCubic"
  • "inOutCubic"
  • "inElastic"
  • "outElastic"
  • "inOutElastic"
  • "inExponential"
  • "outExponential"
  • "inOutExponential"
  • "linear"
  • "inQuadratic"
  • "outQuadratic"
  • "inOutQuadratic"
  • "inQuartic"
  • "outQuartic"
  • "inOutQuartic"
  • "inQuintic"
  • "outQuintic"
  • "inOutQuintic"
  • "inSine"
  • "outSine"
  • "inOutSine"

Examples

-- construct a 100 frame animation where x coordinate of sprite tweens from 0 to 200 linearly
local mc = MovieClip.new{
	{1, 100, sprite, {x = {0, 200, "linear"}}}
}

-- construct a 100 frame animation where x coordinate of sprite is 50 (constant) and 
-- y coordinate of sprite tweens from 50 to 150 by using inBounce function
local mc = MovieClip.new{
	{1, 100, sprite, {x = 50, y = {50, 150, "inBounce"}}}
}

-- construct a 200 frame animation where sprite1 and sprite2 tweens differently
-- here sprite1 is visible between frames [1, 150]
-- and sprite2 is visible between frames [100, 200]
local mc = MovieClip.new{
	{1, 100, sprite1, {x = {0, 200, "linear"}}},
	{50, 150, sprite1, {y = {0, 100, "linear"}, alpha = {0, 1, "easeOut"}}},
	{100, 200, sprite2, {x = {0, 200, "linear"}}},
}

-- construct a looping 6 frame animation where each frame is a different sprite
local mc = MovieClip.new{
	{1, 1, frame1},	
	{2, 2, frame2},	
	{3, 3, frame3},	
	{4, 4, frame4},	
	{5, 5, frame5},	
	{6, 6, frame6},
}
mc:setGotoAction(6, 1)	-- if the animation reaches frame 6 then go to frame 1
						
-- construct a looping 6 frame animation playing 5 times slower than the previous example
local mc = MovieClip.new{
	{1, 5, frame1},	
	{5, 10, frame2},	
	{11, 15, frame3},	
	{16, 20, frame4},	
	{21, 25, frame5},	
	{26, 30, frame6},
}
mc:setGotoAction(30, 1)	-- if the animation reaches frame 30 then go to frame 1

Methods





Events

MovieClip_Event.COMPLETE

Constants