Difference between revisions of "Sprite"
(quick and dirty missing gideros methods descriptions) |
|||
Line 19: | Line 19: | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[Sprite.new]] ''creates a new Sprite object''<br/><!-- GIDEROSMTD:Sprite.new() creates a new Sprite object --> | + | [[Sprite.new]] ''creates a new Sprite object''<br/><!--GIDEROSMTD:Sprite.new() creates a new Sprite object--> |
− | [[Sprite:addChild]] ''adds a sprite as a child''<br/><!-- GIDEROSMTD:Sprite:addChild(child) adds a sprite as a child --> | + | [[Sprite:addChild]] ''adds a sprite as a child''<br/><!--GIDEROSMTD:Sprite:addChild(child) adds a sprite as a child--> |
− | [[Sprite:addChildAt]] '' | + | [[Sprite:addChildAt]] ''adds a sprite as a child at the index position specified''<br/><!--GIDEROSMTD:Sprite:addChildAt(child,index) adds a sprite as a child at the index position specified--> |
− | [[Sprite:clearBlendMode]] ''clears the blending mode''<br/><!-- GIDEROSMTD:Sprite:clearBlendMode() clears the blending mode --> | + | [[Sprite:clearBlendMode]] ''clears the blending mode''<br/><!--GIDEROSMTD:Sprite:clearBlendMode() clears the blending mode--> |
− | [[Sprite:contains]] ''determines whether the specified sprite is contained in the subtree of this sprite''<br/><!-- GIDEROSMTD:Sprite:contains(child) determines whether the specified sprite is contained in the subtree of this sprite --> | + | [[Sprite:contains]] ''determines whether the specified sprite is contained in the subtree of this sprite''<br/><!--GIDEROSMTD:Sprite:contains(child) determines whether the specified sprite is contained in the subtree of this sprite--> |
− | [[Sprite:get]] ''gets the specified property by its name''<br/><!-- GIDEROSMTD:Sprite:get(param) gets the specified property by its name --> | + | [[Sprite:get]] ''gets the specified property by its name''<br/><!--GIDEROSMTD:Sprite:get(param) gets the specified property by its name--> |
− | [[Sprite:getAlpha]] ''returns the alpha transparency of this sprite''<br/><!-- GIDEROSMTD:Sprite:getAlpha() returns the alpha transparency of this sprite --> | + | [[Sprite:getAlpha]] ''returns the alpha transparency of this sprite''<br/><!--GIDEROSMTD:Sprite:getAlpha() returns the alpha transparency of this sprite--> |
− | [[Sprite:getAnchorPosition]] '' | + | [[Sprite:getAnchorPosition]] ''returns anchor position of Sprite''<br/><!--GIDEROSMTD:Sprite:getAnchorPosition() returns anchor position of Sprite--> |
− | [[Sprite:getBounds]] ''returns the bounds as it appears in another sprite | + | [[Sprite:getBounds]] ''returns the bounds as it appears in another sprite coordinate system''<br/><!--GIDEROSMTD:Sprite:getBounds(targetSprite) returns the bounds as it appears in another sprite coordinate system--> |
− | [[Sprite:getChildAt]] ''returns the child sprite that exists at the specified index''<br/><!-- GIDEROSMTD:Sprite:getChildAt(index) returns the child sprite that exists at the specified index --> | + | [[Sprite:getChildAt]] ''returns the child sprite that exists at the specified index''<br/><!--GIDEROSMTD:Sprite:getChildAt(index) returns the child sprite that exists at the specified index--> |
− | [[Sprite:getChildIndex]] ''returns the index of the specified child sprite''<br/><!-- GIDEROSMTD:Sprite:getChildIndex(child) returns the index of the specified child sprite --> | + | [[Sprite:getChildIndex]] ''returns the index of the specified child sprite''<br/><!--GIDEROSMTD:Sprite:getChildIndex(child) returns the index of the specified child sprite--> |
− | [[Sprite:getChildrenAtPoint]] ''returns the children sprites that corresponds to the given screen coordinates''<br/><!-- GIDEROSMTD:Sprite:getChildrenAtPoint(x,y,visible,nosubs) returns the children sprites that corresponds to the given screen coordinates --> | + | [[Sprite:getChildrenAtPoint]] ''returns the children sprites that corresponds to the given screen coordinates''<br/><!--GIDEROSMTD:Sprite:getChildrenAtPoint(x,y,visible,nosubs) returns the children sprites that corresponds to the given screen coordinates--> |
− | [[Sprite:getClip]] <br/><!-- GIDEROSMTD:Sprite:getClip() | + | [[Sprite:getClip]] returns the coordinates of the Sprite clip range if set with setClip<br/><!--GIDEROSMTD:Sprite:getClip() returns the coordinates of the Sprite clip range if set with setClip--> |
− | [[Sprite:getColorTransform]] ''returns the red, green, blue and alpha channel multipliers''<br/><!-- GIDEROSMTD:Sprite:getColorTransform() returns the red, green, blue and alpha channel multipliers --> | + | [[Sprite:getColorTransform]] ''returns the red, green, blue and alpha channel multipliers''<br/><!--GIDEROSMTD:Sprite:getColorTransform() returns the red, green, blue and alpha channel multipliers--> |
− | [[Sprite:getDrawCount]] ''returns the number of Sprites actually drawn each frame on this subtree''<br/><!-- GIDEROSMTD:Sprite:getDrawCount() returns the number of Sprites actually drawn each frame on this subtree --> | + | [[Sprite:getDrawCount]] ''returns the number of Sprites actually drawn each frame on this subtree''<br/><!--GIDEROSMTD:Sprite:getDrawCount() returns the number of Sprites actually drawn each frame on this subtree--> |
− | [[Sprite:getHeight]] ''returns the height''<br/><!-- GIDEROSMTD:Sprite:getHeight(withoutTransform) returns the height --> | + | [[Sprite:getHeight]] ''returns the height''<br/><!--GIDEROSMTD:Sprite:getHeight(withoutTransform) returns the height--> |
− | [[Sprite:getLayoutConstraints]] '' | + | [[Sprite:getLayoutConstraints]] ''gets the current layout constraints''<br/><!--GIDEROSMTD:Sprite:getLayoutConstraints() gets the current layout constraints--> |
− | [[Sprite:getLayoutInfo]] '' | + | [[Sprite:getLayoutInfo]] ''gets information of the current layout''<br/><!--GIDEROSMTD:Sprite:getLayoutInfo() gets information of the current layout--> |
− | [[Sprite:getLayoutParameters]] '' | + | [[Sprite:getLayoutParameters]] ''gets the current layout parameters''<br/><!--GIDEROSMTD:Sprite:getLayoutParameters() gets the current layout parameters--> |
− | [[Sprite:getMatrix]] ''returns the transformation matrix of the sprite''<br/><!-- GIDEROSMTD:Sprite:getMatrix() returns the transformation matrix of the sprite --> | + | [[Sprite:getMatrix]] ''returns the transformation matrix of the sprite''<br/><!--GIDEROSMTD:Sprite:getMatrix() returns the transformation matrix of the sprite--> |
− | [[Sprite:getNumChildren]] ''returns the number of children of this sprite''<br/><!-- GIDEROSMTD:Sprite:getNumChildren() returns the number of children of this sprite --> | + | [[Sprite:getNumChildren]] ''returns the number of children of this sprite''<br/><!--GIDEROSMTD:Sprite:getNumChildren() returns the number of children of this sprite--> |
− | [[Sprite:getParent]] ''returns the parent sprite''<br/><!-- GIDEROSMTD:Sprite:getParent() returns the parent sprite --> | + | [[Sprite:getParent]] ''returns the parent sprite''<br/><!--GIDEROSMTD:Sprite:getParent() returns the parent sprite--> |
− | [[Sprite:getPosition]] ''gets the x,y and z coordinates of the sprite''<br/><!-- GIDEROSMTD:Sprite:getPosition() gets the x,y and z coordinates of the sprite --> | + | [[Sprite:getPosition]] ''gets the x,y and z coordinates of the sprite''<br/><!--GIDEROSMTD:Sprite:getPosition() gets the x,y and z coordinates of the sprite--> |
− | [[Sprite:getRotation]] ''returns the rotation of the sprite in degrees''<br/><!-- GIDEROSMTD:Sprite:getRotation() returns the rotation of the sprite in degrees --> | + | [[Sprite:getRotation]] ''returns the rotation of the sprite in degrees''<br/><!--GIDEROSMTD:Sprite:getRotation() returns the rotation of the sprite in degrees--> |
− | [[Sprite:getRotationX]] ''returns the rotation of the sprite around x axis in degrees''<br/><!-- GIDEROSMTD:Sprite:getRotationX() returns the rotation of the sprite around x axis in degrees --> | + | [[Sprite:getRotationX]] ''returns the rotation of the sprite around x axis in degrees''<br/><!--GIDEROSMTD:Sprite:getRotationX() returns the rotation of the sprite around x axis in degrees--> |
− | [[Sprite:getRotationY]] ''returns the rotation of the sprite around y axis in degrees''<br/><!-- GIDEROSMTD:Sprite:getRotationY() returns the rotation of the sprite around y axis in degrees --> | + | [[Sprite:getRotationY]] ''returns the rotation of the sprite around y axis in degrees''<br/><!--GIDEROSMTD:Sprite:getRotationY() returns the rotation of the sprite around y axis in degrees--> |
− | [[Sprite:getScale]] ''returns the horizontal, vertical and z scales of the sprite''<br/><!-- GIDEROSMTD:Sprite:getScale() returns the horizontal, vertical and z scales of the sprite --> | + | [[Sprite:getScale]] ''returns the horizontal, vertical and z scales of the sprite''<br/><!--GIDEROSMTD:Sprite:getScale() returns the horizontal, vertical and z scales of the sprite--> |
− | [[Sprite:getScaleX]] ''returns the horizontal scale of the sprite''<br/><!-- GIDEROSMTD:Sprite:getScaleX() returns the horizontal scale of the sprite --> | + | [[Sprite:getScaleX]] ''returns the horizontal scale of the sprite''<br/><!--GIDEROSMTD:Sprite:getScaleX() returns the horizontal scale of the sprite--> |
− | [[Sprite:getScaleY]] ''returns the vertical scale of the sprite''<br/><!-- GIDEROSMTD:Sprite:getScaleY() returns the vertical scale of the sprite --> | + | [[Sprite:getScaleY]] ''returns the vertical scale of the sprite''<br/><!--GIDEROSMTD:Sprite:getScaleY() returns the vertical scale of the sprite--> |
− | [[Sprite:getScaleZ]] ''returns the scale on z axis of the sprite''<br/><!-- GIDEROSMTD:Sprite:getScaleZ() returns the scale on z axis of the sprite --> | + | [[Sprite:getScaleZ]] ''returns the scale on z axis of the sprite''<br/><!--GIDEROSMTD:Sprite:getScaleZ() returns the scale on z axis of the sprite--> |
− | [[Sprite:getSkew]] | + | [[Sprite:getSkew]] returns the x and y skew parameters of the Sprite<br/><!--GIDEROSMTD:Sprite:getSkew() returns the x and y skew parameters of the Sprite--> |
− | [[Sprite:getSkewX]] <br/><!-- GIDEROSMTD:Sprite:getSkewX() | + | [[Sprite:getSkewX]] returns the x skew parameters of the Sprite<br/><!--GIDEROSMTD:Sprite:getSkewX() returns the x skew parameters of the Sprite--> |
− | [[Sprite:getSkewY]] <br/><!-- GIDEROSMTD:Sprite:getSkewY() | + | [[Sprite:getSkewY]] returns the y skew parameters of the Sprite<br/><!--GIDEROSMTD:Sprite:getSkewY() returns the y skew parameters of the Sprite--> |
− | [[Sprite:getWidth]] ''returns the width''<br/><!-- GIDEROSMTD:Sprite:getWidth(withoutTransform) returns the width --> | + | [[Sprite:getWidth]] ''returns the width''<br/><!--GIDEROSMTD:Sprite:getWidth(withoutTransform) returns the width--> |
− | [[Sprite:getX]] ''returns the x coordinate of the sprite''<br/><!-- GIDEROSMTD:Sprite:getX() returns the x coordinate of the sprite --> | + | [[Sprite:getX]] ''returns the x coordinate of the sprite''<br/><!--GIDEROSMTD:Sprite:getX() returns the x coordinate of the sprite--> |
− | [[Sprite:getY]] ''returns the y coordinate of the sprite''<br/><!-- GIDEROSMTD:Sprite:getY() returns the y coordinate of the sprite --> | + | [[Sprite:getY]] ''returns the y coordinate of the sprite''<br/><!--GIDEROSMTD:Sprite:getY() returns the y coordinate of the sprite--> |
− | [[Sprite:getZ]] ''returns the z coordinate of the sprite''<br/><!-- GIDEROSMTD:Sprite:getZ() returns the z coordinate of the sprite --> | + | [[Sprite:getZ]] ''returns the z coordinate of the sprite''<br/><!--GIDEROSMTD:Sprite:getZ() returns the z coordinate of the sprite--> |
− | [[Sprite:globalToLocal]] ''converts the x,y coordinates from the global to the sprite | + | [[Sprite:globalToLocal]] ''converts the x,y coordinates from the global to the sprite (local) coordinates''<br/><!--GIDEROSMTD:Sprite:globalToLocal(x,y) converts the x,y coordinates from the global to the sprite (local) coordinates--> |
− | [[Sprite:hitTestPoint]] ''checks the given coordinates is in bounds of the sprite''<br/><!-- GIDEROSMTD:Sprite:hitTestPoint(x,y,shapeFlag) checks the given coordinates is in bounds of the sprite --> | + | [[Sprite:hitTestPoint]] ''checks the given coordinates is in bounds of the sprite''<br/><!--GIDEROSMTD:Sprite:hitTestPoint(x,y,shapeFlag) checks the given coordinates is in bounds of the sprite--> |
− | [[Sprite:isVisible]] ''returns the visibility of sprite''<br/><!-- GIDEROSMTD:Sprite:isVisible() returns the visibility of sprite --> | + | [[Sprite:isVisible]] ''returns the visibility of sprite''<br/><!--GIDEROSMTD:Sprite:isVisible() returns the visibility of sprite--> |
− | [[Sprite:localToGlobal]] ''converts the x,y coordinates from the sprite | + | [[Sprite:localToGlobal]] ''converts the x,y coordinates from the sprite (local) coordinates to the global coordinates''<br/><!--GIDEROSMTD:Sprite:localToGlobal(x,y) converts the x,y coordinates from the sprite (local) coordinates to the global coordinates--> |
− | [[Sprite:redrawEffects]] '' | + | [[Sprite:redrawEffects]] ''tells Gideros the effects must be recomputed''<br/><!--GIDEROSMTD:Sprite:redrawEffects() tells Gideros the effects must be recomputed--> |
− | [[Sprite:removeChild]] ''removes the child sprite''<br/><!-- GIDEROSMTD:Sprite:removeChild(child) removes the child sprite --> | + | [[Sprite:removeChild]] ''removes the child sprite''<br/><!--GIDEROSMTD:Sprite:removeChild(child) removes the child sprite--> |
− | [[Sprite:removeChildAt]] ''removes the child sprite at the specifed index''<br/><!-- GIDEROSMTD:Sprite:removeChildAt(index) removes the child sprite at the specifed index --> | + | [[Sprite:removeChildAt]] ''removes the child sprite at the specifed index''<br/><!--GIDEROSMTD:Sprite:removeChildAt(index) removes the child sprite at the specifed index--> |
− | [[Sprite:removeFromParent]] ''if the sprite has a parent, removes the sprite from the child list of its parent sprite | + | [[Sprite:removeFromParent]] ''if the sprite has a parent, removes the sprite from the child list of its parent sprite''<br/><!--GIDEROSMTD:Sprite:removeFromParent() if the sprite has a parent, removes the sprite from the child list of its parent sprite--> |
− | [[Sprite:set]] ''sets the specified property by its name''<br/><!-- GIDEROSMTD:Sprite:set(param,value) sets the specified property by its name --> | + | [[Sprite:set]] ''sets the specified property by its name''<br/><!--GIDEROSMTD:Sprite:set(param,value) sets the specified property by its name--> |
− | [[Sprite:setAlpha]] ''sets the alpha transparency of this sprite''<br/><!-- GIDEROSMTD:Sprite:setAlpha(alpha) sets the alpha transparency of this sprite --> | + | [[Sprite:setAlpha]] ''sets the alpha transparency of this sprite''<br/><!--GIDEROSMTD:Sprite:setAlpha(alpha) sets the alpha transparency of this sprite--> |
− | [[Sprite:setAnchorPosition]] '' | + | [[Sprite:setAnchorPosition]] ''sets anchor position''<br/><!--GIDEROSMTD:Sprite:setAnchorPosition(anchorX,anchorY,anchorZ) sets anchor position--> |
− | [[Sprite:setBlendMode]] ''sets the blend mode of the sprite''<br/><!-- GIDEROSMTD:Sprite:setBlendMode(blendMode or src,dst) sets the blend mode of the sprite --> | + | [[Sprite:setBlendMode]] ''sets the blend mode of the sprite''<br/><!--GIDEROSMTD:Sprite:setBlendMode(blendMode or src,dst) sets the blend mode of the sprite--> |
− | [[Sprite:setClip]] '' | + | [[Sprite:setClip]] ''clips Sprite contents''<br/><!--GIDEROSMTD:Sprite:setClip(x,y,width,height) clips Sprite contents--> |
− | [[Sprite:setColorTransform]] ''sets the red, green, blue and alpha channel multipliers''<br/><!-- GIDEROSMTD:Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier) sets the red, green, blue and alpha channel multipliers --> | + | [[Sprite:setColorTransform]] ''sets the red, green, blue and alpha channel multipliers''<br/><!--GIDEROSMTD:Sprite:setColorTransform(redMultiplier,greenMultiplier,blueMultiplier,alphaMultiplier) sets the red, green, blue and alpha channel multipliers--> |
− | [[Sprite:setEffectConstant]] '' | + | [[Sprite:setEffectConstant]] ''changes the value of a constant in the effect stack''<br/><!--GIDEROSMTD:Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data,program,variant) changes the value of a constant in the effect stack--> |
− | [[Sprite:setEffectStack]] '' | + | [[Sprite:setEffectStack]] ''associates an effect stack to this sprite''<br/><!--GIDEROSMTD:Sprite:setEffectStack(effectStack,mode) associates an effect stack to this sprite--> |
− | [[Sprite:setLayoutConstraints]] '' | + | [[Sprite:setLayoutConstraints]] ''specifies the child placement constraints for Gideros layout system''<br/><!--GIDEROSMTD:Sprite:setLayoutConstraints(constraints) specifies the child placement constraints for Gideros layout system--> |
− | [[Sprite:setLayoutParameters]] '' | + | [[Sprite:setLayoutParameters]] ''specifies the parent parameters for Gideros layout system''<br/><!--GIDEROSMTD:Sprite:setLayoutParameters(layout) specifies the parent parameters for Gideros layout system--> |
− | [[Sprite:setMatrix]] ''sets the transformation matrix of the sprite''<br/><!-- GIDEROSMTD:Sprite:setMatrix(matrix) sets the transformation matrix of the sprite --> | + | [[Sprite:setMatrix]] ''sets the transformation matrix of the sprite''<br/><!--GIDEROSMTD:Sprite:setMatrix(matrix) sets the transformation matrix of the sprite--> |
− | [[Sprite:setPosition]] ''sets the x,y and z coordinates of the sprite''<br/><!-- GIDEROSMTD:Sprite:setPosition(x,y,z) sets the x,y and z coordinates of the sprite --> | + | [[Sprite:setPosition]] ''sets the x,y and z coordinates of the sprite''<br/><!--GIDEROSMTD:Sprite:setPosition(x,y,z) sets the x,y and z coordinates of the sprite--> |
− | [[Sprite:setRotation]] ''sets the rotation of the sprite in degrees''<br/><!-- GIDEROSMTD:Sprite:setRotation(rotation) sets the rotation of the sprite in degrees --> | + | [[Sprite:setRotation]] ''sets the rotation of the sprite in degrees''<br/><!--GIDEROSMTD:Sprite:setRotation(rotation) sets the rotation of the sprite in degrees--> |
− | [[Sprite:setRotationX]] ''sets the rotation of the sprite in degrees around x axis''<br/><!-- GIDEROSMTD:Sprite:setRotationX() sets the rotation of the sprite in degrees around x axis --> | + | [[Sprite:setRotationX]] ''sets the rotation of the sprite in degrees around x axis''<br/><!--GIDEROSMTD:Sprite:setRotationX() sets the rotation of the sprite in degrees around x axis--> |
− | [[Sprite:setRotationY]] ''sets the rotation of the sprite in degrees around y axis''<br/><!-- GIDEROSMTD:Sprite:setRotationY() sets the rotation of the sprite in degrees around y axis --> | + | [[Sprite:setRotationY]] ''sets the rotation of the sprite in degrees around y axis''<br/><!--GIDEROSMTD:Sprite:setRotationY() sets the rotation of the sprite in degrees around y axis--> |
− | [[Sprite:setScale]] ''sets the horizontal, vertical and z axis scales of the sprite''<br/><!-- GIDEROSMTD:Sprite:setScale(scaleX,scaleY,scaleZ) sets the horizontal, vertical and z axis scales of the sprite --> | + | [[Sprite:setScale]] ''sets the horizontal, vertical and z axis scales of the sprite''<br/><!--GIDEROSMTD:Sprite:setScale(scaleX,scaleY,scaleZ) sets the horizontal, vertical and z axis scales of the sprite--> |
− | [[Sprite:setScaleX]] ''sets the horizontal scale of the sprite''<br/><!-- GIDEROSMTD:Sprite:setScaleX(scaleX) sets the horizontal scale of the sprite --> | + | [[Sprite:setScaleX]] ''sets the horizontal scale of the sprite''<br/><!--GIDEROSMTD:Sprite:setScaleX(scaleX) sets the horizontal scale of the sprite--> |
− | [[Sprite:setScaleY]] ''sets the vertical scale of the sprite''<br/><!-- GIDEROSMTD:Sprite:setScaleY(scaleY) sets the vertical scale of the sprite --> | + | [[Sprite:setScaleY]] ''sets the vertical scale of the sprite''<br/><!--GIDEROSMTD:Sprite:setScaleY(scaleY) sets the vertical scale of the sprite--> |
− | [[Sprite:setScaleZ]] '' | + | [[Sprite:setScaleZ]] ''sets scale on z axis''<br/><!--GIDEROSMTD:Sprite:setScaleZ(scale) sets scale on z axis--> |
− | [[Sprite:setShader]] '' | + | [[Sprite:setShader]] ''sets shader for this sprite''<br/><!--GIDEROSMTD:Sprite:setShader(shader,programType,programVariant,inherit) sets shader for this sprite--> |
− | [[Sprite:setShaderConstant]] '' | + | [[Sprite:setShaderConstant]] ''changes the value of a uniform for this sprite''<br/><!--GIDEROSMTD:Sprite:setShaderConstant(uniform name,data type,mult,data,program,variant) changes the value of a uniform for this sprite--> |
− | [[Sprite:setSkew]] <br/><!-- GIDEROSMTD:Sprite:setSkew(kx,ky) | + | [[Sprite:setSkew]] sets the skew (ie shear) of the Sprite<br/><!--GIDEROSMTD:Sprite:setSkew(kx,ky) sets the skew (ie shear) of the Sprite--> |
− | [[Sprite:setSkewX]] <br/><!-- GIDEROSMTD:Sprite:setSkewX(kx) | + | [[Sprite:setSkewX]] sets the Sprite x skew<br/><!--GIDEROSMTD:Sprite:setSkewX(kx) sets the Sprite x skew--> |
− | [[Sprite:setSkewY]] <br/><!-- GIDEROSMTD:Sprite:setSkewY(ky) | + | [[Sprite:setSkewY]] sets the Sprite y skew<br/><!--GIDEROSMTD:Sprite:setSkewY(ky) sets the Sprite y skew--> |
− | [[Sprite:setStencilOperation]] '' | + | [[Sprite:setStencilOperation]] ''sets the stencil operation for this sprite''<br/><!--GIDEROSMTD:Sprite:setStencilOperation(mask) sets the stencil operation for this sprite--> |
− | [[Sprite:setStopEventPropagation]] '' | + | [[Sprite:setStopEventPropagation]] ''selects which events must not be propagated to parent sprite''<br/><!--GIDEROSMTD:Sprite:setStopEventPropagation(mask) selects which events must not be propagated to parent sprite--> |
− | [[Sprite:setVisible]] ''sets the visibility of sprite''<br/><!-- GIDEROSMTD:Sprite:setVisible(visible) sets the visibility of sprite --> | + | [[Sprite:setVisible]] ''sets the visibility of sprite''<br/><!--GIDEROSMTD:Sprite:setVisible(visible) sets the visibility of sprite--> |
− | [[Sprite:setX]] ''sets the x coordinate of the sprite''<br/><!-- GIDEROSMTD:Sprite:setX(x) sets the x coordinate of the sprite --> | + | [[Sprite:setX]] ''sets the x coordinate of the sprite''<br/><!--GIDEROSMTD:Sprite:setX(x) sets the x coordinate of the sprite--> |
− | [[Sprite:setY]] ''sets the y coordinate of the sprite''<br/><!-- GIDEROSMTD:Sprite:setY(y) sets the y coordinate of the sprite --> | + | [[Sprite:setY]] ''sets the y coordinate of the sprite''<br/><!--GIDEROSMTD:Sprite:setY(y) sets the y coordinate of the sprite--> |
− | [[Sprite:setZ]] ''sets the z coordinate of the sprite''<br/><!-- GIDEROSMTD:Sprite:setZ(z) sets the z coordinate of the sprite --> | + | [[Sprite:setZ]] ''sets the z coordinate of the sprite''<br/><!--GIDEROSMTD:Sprite:setZ(z) sets the z coordinate of the sprite--> |
− | [[Sprite:swapChildren]] '' | + | [[Sprite:swapChildren]] ''swaps two children index places''<br/><!--GIDEROSMTD:Sprite:swapChildren(child1,child2) swaps two children index places--> |
− | [[Sprite:swapChildrenAt]] '' | + | [[Sprite:swapChildrenAt]] ''swaps two child sprites''<br/><!--GIDEROSMTD:Sprite:swapChildrenAt(index1,index2) swaps two child sprites--> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
− | [[Event.ADDED_TO_STAGE]]<br/><!-- GIDEROSEVT:Event.ADDED_TO_STAGE addedToStage--> | + | [[Event.ADDED_TO_STAGE]]<br/><!--GIDEROSEVT:Event.ADDED_TO_STAGE addedToStage--> |
− | [[Event.ENTER_FRAME]]<br/><!-- GIDEROSEVT:Event.ENTER_FRAME enterFrame--> | + | [[Event.ENTER_FRAME]]<br/><!--GIDEROSEVT:Event.ENTER_FRAME enterFrame--> |
− | [[Event.KEY_DOWN]]<br/><!-- GIDEROSEVT:Event.KEY_DOWN keyDown--> | + | [[Event.KEY_DOWN]]<br/><!--GIDEROSEVT:Event.KEY_DOWN keyDown--> |
− | [[Event.KEY_UP]]<br/><!-- GIDEROSEVT:Event.KEY_UP keyUp--> | + | [[Event.KEY_UP]]<br/><!--GIDEROSEVT:Event.KEY_UP keyUp--> |
− | [[Event.LAYOUT_RESIZED]]<br/><!-- GIDEROSEVT:Event.LAYOUT_RESIZED layout_resized--> | + | [[Event.LAYOUT_RESIZED]]<br/><!--GIDEROSEVT:Event.LAYOUT_RESIZED layout_resized--> |
− | [[Event.MOUSE_DOWN]]<br/><!-- GIDEROSEVT:Event.MOUSE_DOWN mouseDown--> | + | [[Event.MOUSE_DOWN]]<br/><!--GIDEROSEVT:Event.MOUSE_DOWN mouseDown--> |
− | [[Event.MOUSE_HOVER]]<br/><!-- GIDEROSEVT:Event.MOUSE_HOVER mouseHover--> | + | [[Event.MOUSE_HOVER]]<br/><!--GIDEROSEVT:Event.MOUSE_HOVER mouseHover--> |
− | [[Event.MOUSE_MOVE]]<br/><!-- GIDEROSEVT:Event.MOUSE_MOVE mouseMove--> | + | [[Event.MOUSE_MOVE]]<br/><!--GIDEROSEVT:Event.MOUSE_MOVE mouseMove--> |
− | [[Event.MOUSE_UP]]<br/><!-- GIDEROSEVT:Event.MOUSE_UP mouseUp--> | + | [[Event.MOUSE_UP]]<br/><!--GIDEROSEVT:Event.MOUSE_UP mouseUp--> |
− | [[Event.MOUSE_WHEEL]]<br/><!-- GIDEROSEVT:Event.MOUSE_WHEEL mouseWheel--> | + | [[Event.MOUSE_WHEEL]]<br/><!--GIDEROSEVT:Event.MOUSE_WHEEL mouseWheel--> |
− | [[Event.REMOVED_FROM_STAGE]]<br/><!-- GIDEROSEVT:Event.REMOVED_FROM_STAGE removedFromStage--> | + | [[Event.REMOVED_FROM_STAGE]]<br/><!--GIDEROSEVT:Event.REMOVED_FROM_STAGE removedFromStage--> |
− | [[Event.TOUCHES_BEGIN]]<br/><!-- GIDEROSEVT:Event.TOUCHES_BEGIN touchesBegin--> | + | [[Event.TOUCHES_BEGIN]]<br/><!--GIDEROSEVT:Event.TOUCHES_BEGIN touchesBegin--> |
− | [[Event.TOUCHES_CANCEL]]<br/><!-- GIDEROSEVT:Event.TOUCHES_CANCEL touchesCancel--> | + | [[Event.TOUCHES_CANCEL]]<br/><!--GIDEROSEVT:Event.TOUCHES_CANCEL touchesCancel--> |
− | [[Event.TOUCHES_END]]<br/><!-- GIDEROSEVT:Event.TOUCHES_END touchesEnd--> | + | [[Event.TOUCHES_END]]<br/><!--GIDEROSEVT:Event.TOUCHES_END touchesEnd--> |
− | [[Event.TOUCHES_MOVE]]<br/><!-- GIDEROSEVT:Event.TOUCHES_MOVE touchesMove--> | + | [[Event.TOUCHES_MOVE]]<br/><!--GIDEROSEVT:Event.TOUCHES_MOVE touchesMove--> |
=== Constants === | === Constants === | ||
− | [[Sprite.ADD]]<br/><!-- GIDEROSCST:Sprite.ADD add--> | + | [[Sprite.ADD]]<br/><!--GIDEROSCST:Sprite.ADD add--> |
− | [[Sprite.ALPHA]]<br/><!-- GIDEROSCST:Sprite.ALPHA alpha--> | + | [[Sprite.ALPHA]]<br/><!--GIDEROSCST:Sprite.ALPHA alpha--> |
− | [[Sprite.EFFECT_MODE_AUTOMATIC]] ''Not yet implemented''<br/><!-- GIDEROSCST:Sprite.EFFECT_MODE_AUTOMATIC 1--> | + | [[Sprite.EFFECT_MODE_AUTOMATIC]] ''Not yet implemented''<br/><!--GIDEROSCST:Sprite.EFFECT_MODE_AUTOMATIC 1--> |
− | [[Sprite.EFFECT_MODE_CONTINUOUS]] ''Always update the effects, this is the default''<br/><!-- GIDEROSCST:Sprite.EFFECT_MODE_CONTINUOUS 0--> | + | [[Sprite.EFFECT_MODE_CONTINUOUS]] ''Always update the effects, this is the default''<br/><!--GIDEROSCST:Sprite.EFFECT_MODE_CONTINUOUS 0--> |
− | [[Sprite.EFFECT_MODE_TRIGGERED]] ''Update effects on demand''<br/><!-- GIDEROSCST:Sprite.EFFECT_MODE_TRIGGERED 2--> | + | [[Sprite.EFFECT_MODE_TRIGGERED]] ''Update effects on demand''<br/><!--GIDEROSCST:Sprite.EFFECT_MODE_TRIGGERED 2--> |
− | [[Sprite.LAYOUT_ANCHOR_CENTER]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_CENTER 0--> | + | [[Sprite.LAYOUT_ANCHOR_CENTER]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_CENTER 0--> |
− | [[Sprite.LAYOUT_ANCHOR_EAST]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_EAST 3--> | + | [[Sprite.LAYOUT_ANCHOR_EAST]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_EAST 3--> |
− | [[Sprite.LAYOUT_ANCHOR_NORTH]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_NORTH 1--> | + | [[Sprite.LAYOUT_ANCHOR_NORTH]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_NORTH 1--> |
− | [[Sprite.LAYOUT_ANCHOR_NORTHEAST]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_NORTHEAST 2--> | + | [[Sprite.LAYOUT_ANCHOR_NORTHEAST]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_NORTHEAST 2--> |
− | [[Sprite.LAYOUT_ANCHOR_NORTHWEST]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_NORTHWEST 8--> | + | [[Sprite.LAYOUT_ANCHOR_NORTHWEST]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_NORTHWEST 8--> |
− | [[Sprite.LAYOUT_ANCHOR_SOUTH]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_SOUTH 5--> | + | [[Sprite.LAYOUT_ANCHOR_SOUTH]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_SOUTH 5--> |
− | [[Sprite.LAYOUT_ANCHOR_SOUTHEAST]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_SOUTHEAST 4--> | + | [[Sprite.LAYOUT_ANCHOR_SOUTHEAST]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_SOUTHEAST 4--> |
− | [[Sprite.LAYOUT_ANCHOR_SOUTHWEST]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_SOUTHWEST 6--> | + | [[Sprite.LAYOUT_ANCHOR_SOUTHWEST]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_SOUTHWEST 6--> |
− | [[Sprite.LAYOUT_ANCHOR_WEST]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_ANCHOR_WEST 7--> | + | [[Sprite.LAYOUT_ANCHOR_WEST]]<br/><!--GIDEROSCST:Sprite.LAYOUT_ANCHOR_WEST 7--> |
− | [[Sprite.LAYOUT_FILL_BOTH]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_FILL_BOTH 1--> | + | [[Sprite.LAYOUT_FILL_BOTH]]<br/><!--GIDEROSCST:Sprite.LAYOUT_FILL_BOTH 1--> |
− | [[Sprite.LAYOUT_FILL_HORIZONTAL]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_FILL_HORIZONTAL 2--> | + | [[Sprite.LAYOUT_FILL_HORIZONTAL]]<br/><!--GIDEROSCST:Sprite.LAYOUT_FILL_HORIZONTAL 2--> |
− | [[Sprite.LAYOUT_FILL_NONE]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_FILL_NONE 0--> | + | [[Sprite.LAYOUT_FILL_NONE]]<br/><!--GIDEROSCST:Sprite.LAYOUT_FILL_NONE 0--> |
− | [[Sprite.LAYOUT_FILL_VERTICAL]]<br/><!-- GIDEROSCST:Sprite.LAYOUT_FILL_VERTICAL 3--> | + | [[Sprite.LAYOUT_FILL_VERTICAL]]<br/><!--GIDEROSCST:Sprite.LAYOUT_FILL_VERTICAL 3--> |
− | [[Sprite.MULTIPLY]]<br/><!-- GIDEROSCST:Sprite.MULTIPLY multiply--> | + | [[Sprite.MULTIPLY]]<br/><!--GIDEROSCST:Sprite.MULTIPLY multiply--> |
− | [[Sprite.NO_ALPHA]]<br/><!-- GIDEROSCST:Sprite.NO_ALPHA noAlpha--> | + | [[Sprite.NO_ALPHA]]<br/><!--GIDEROSCST:Sprite.NO_ALPHA noAlpha--> |
− | [[Sprite.SCREEN]]<br/><!-- GIDEROSCST:Sprite.SCREEN screen--> | + | [[Sprite.SCREEN]]<br/><!--GIDEROSCST:Sprite.SCREEN screen--> |
|} | |} | ||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Revision as of 07:50, 23 January 2021
Supported platforms:
Available since: Gideros 2011.6
Inherits from: EventDispatcher
Description
The Sprite class is the base class for all objects that can be placed on the scene tree. It is the basic scene tree building block.
A sprite can contain child sprites which makes the scene tree hierarchy. Transformations such as translation, rotation, scaling, and color transforms, propagate its effect to all of its children.
The drawing order is defined by the order of children. The first child is drawn first and the last child is drawn last. It is possible to change the drawing order by modifying the order of child list.
A Sprite instance can exist without attaching the scene tree.
An unattached sprite can receive Event.ENTER_FRAME event but it will only receive mouse and touch events when it is attached to the scene tree.
MethodsSprite.new creates a new Sprite object |
EventsEvent.ADDED_TO_STAGE ConstantsSprite.ADD |