Difference between revisions of "B2.DebugDraw"
From GiderosMobile
m (changed example | to + (easier to write in code)) |
(remove language stuff) |
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__NOTOC__ | __NOTOC__ | ||
− | |||
<!-- GIDEROSOBJ:b2.DebugDraw --> | <!-- GIDEROSOBJ:b2.DebugDraw --> | ||
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | '''Inherits from:''' [[ | + | '''Inherits from:''' [[Sprite]]<br/> |
=== Description === | === Description === | ||
− | The [[ | + | The [[b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application. |
=== Examples === | === Examples === | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[ | + | [[b2.DebugDraw.new]] <br/><!--GIDEROSMTD:b2.DebugDraw.new()--> |
− | [[ | + | [[b2.DebugDraw:appendFlags]] ''appends flags to the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:appendFlags(flags) appends flags to the current flags--> |
− | [[ | + | [[b2.DebugDraw:clearFlags]] ''clears flags from the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clears flags from the current flags--> |
− | [[ | + | [[b2.DebugDraw:getFlags]] ''returns the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags--> |
− | [[ | + | [[b2.DebugDraw:setFlags]] ''sets the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags--> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
− | [[ | + | [[b2.DebugDraw.AABB_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.AABB_BIT 4--> |
− | [[ | + | [[b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16--> |
− | [[ | + | [[b2.DebugDraw.JOINT_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.JOINT_BIT 2--> |
− | [[ | + | [[b2.DebugDraw.PAIR_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.PAIR_BIT 8--> |
− | [[ | + | [[b2.DebugDraw.SHAPE_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1--> |
|} | |} | ||
---- | ---- | ||
*'''[[LiquidFun]]''' | *'''[[LiquidFun]]''' |
Revision as of 02:22, 13 December 2020
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.
Examples
local debugDraw = b2.DebugDraw.new()
debugDraw:setFlags(
b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)
Methodsb2.DebugDraw.new |
EventsConstantsb2.DebugDraw.AABB_BIT |