Difference between revisions of "Math.normalize"
From GiderosMobile
(Created page with "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2020.9<br/> '''<translate>Class</translate>:''' math<br/> === <transl...") |
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Line 6: | Line 6: | ||
<translate>Normalize a vector.</translate> | <translate>Normalize a vector.</translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
− | (number) = math.normalize(x,y,z) | + | (number),(number),(number) = math.normalize(x,y,z) |
(table) = math.normalize({x,y,z}) | (table) = math.normalize({x,y,z}) | ||
(table) = math.normalize({x=x,y=y,z=z}) | (table) = math.normalize({x=x,y=y,z=z}) | ||
</source> | </source> | ||
+ | |||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''x''': (number) <translate>X component of the vector</translate> <br/> | '''x''': (number) <translate>X component of the vector</translate> <br/> |
Revision as of 10:13, 26 August 2020
Available since: Gideros 2020.9
Class: math
Description
Normalize a vector.
(number),(number),(number) = math.normalize(x,y,z)
(table) = math.normalize({x,y,z})
(table) = math.normalize({x=x,y=y,z=z})
Parameters
x: (number) X component of the vector
y: (number) Y component of the vector
z: (number) Z component of the vector optional
Return values
Returns (number) the normalized vector
- Math
- Math.abs
- Math.acos
- Math.asin
- Math.atan
- Math.atan2
- Math.ceil
- Math.clamp
- Math.cos
- Math.cosh
- Math.cross
- Math.deg
- Math.distance
- Math.distances
- Math.dot
- Math.edge
- Math.exp
- Math.fft
- Math.floor
- Math.fmod
- Math.frexp
- Math.ifft
- Math.inside
- Math.ldexp
- Math.length
- Math.log
- Math.log10
- Math.max
- Math.min
- Math.modf
- Math.nearest
- Math.noise
- Math.normalize
- Math.pow
- Math.rad
- Math.random
- Math.randomseed
- Math.raycast
- Math.round
- Math.sign
- Math.sin
- Math.sinh
- Math.sqrt
- Math.tan
- Math.tanh