Difference between revisions of "Noise:setColorLookup"
From GiderosMobile
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</source> | </source> | ||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
− | '''t''': (table) <translate>color table</translate> <br/> | + | '''t''': (table) <translate>color table (see example for details)</translate> <br/> |
<translate>Values:</translate><br/> | <translate>Values:</translate><br/> | ||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
<br/> | <br/> | ||
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<source lang="lua"> | <source lang="lua"> | ||
require "FastNoise" | require "FastNoise" | ||
+ | -- color table is a table of tables, each containing up to 3 values... | ||
+ | -- first value: height (number) must be in range [0..1]<br/> | ||
+ | -- second value: color (number) in hex format<br/> | ||
+ | -- third value: alpha (number, default = 1) must be in range [0..1] (optional)<br/> | ||
local n = Noise.new() | local n = Noise.new() |
Revision as of 05:35, 31 December 2020
Available since: Gideros 2020.5
Class: Noise
Description
Set a color table used by texture generator functions: Noise:getTexture and Noise:getTileTexture
Noise:setColorLookup(t)
Parameters
t: (table) color table (see example for details)
Values:
Example
require "FastNoise"
-- color table is a table of tables, each containing up to 3 values...
-- first value: height (number) must be in range [0..1]<br/>
-- second value: color (number) in hex format<br/>
-- third value: alpha (number, default = 1) must be in range [0..1] (optional)<br/>
local n = Noise.new()
n:setColorLookup{
{0.3, 0x4b3c37},
{0.4, 0xffffff, 0.8},
{0.45, 0x5c443d},
{0.55, 0x3f6a14, 0.9},
{0.6, 0x589718},
{0.7, 0x3666c6},
{0.9, 0xd1d080},
{1, 0x3463c3},
}
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt
- Noise.BILLOW
- Noise.CELLULAR
- Noise.CELL VALUE
- Noise.CUBIC
- Noise.CUBIC FRACTAL
- Noise.DISTANCE
- Noise.DISTANCE 2
- Noise.DISTANCE 2 ADD
- Noise.DISTANCE 2 DIV
- Noise.DISTANCE 2 MUL
- Noise.DISTANCE 2 SUB
- Noise.EUCLIDEAN
- Noise.FBM
- Noise.HERMITE
- Noise.LINEAR
- Noise.MANHATTAN
- Noise.NATURAL
- Noise.NOISE LOOKUP
- Noise.PERLIN
- Noise.PERLIN FRACTAL
- Noise.QUINTIC
- Noise.RIGID MULTI
- Noise.SIMPLEX
- Noise.SIMPLEX FRACTAL
- Noise.VALUE
- Noise.VALUE FRACTAL
- Noise.WHITE NOISE
- Noise.new