Difference between revisions of "FBInstant.setLoadingProgress"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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<translate><br />
 
<translate><br />
 
Report the game's initial loading progress.<br /></translate>
 
Report the game's initial loading progress.<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
  FBInstant.setLoadingProgress(percentage)
 
  FBInstant.setLoadingProgress(percentage)
 
</source>
 
</source>
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=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
FBInstant.getSupportedAPIs( function(result,error)
 
FBInstant.getSupportedAPIs( function(result,error)
 
local progressCount=0
 
local progressCount=0

Revision as of 14:28, 13 July 2023


Available since: Gideros 2018.3
Class: * Initialisation and Core

Description


Report the game's initial loading progress.
<syntaxhighlight lang="lua">

FBInstant.setLoadingProgress(percentage)

</source>

Parameters

percentage: (number) A number between 0 and 100.

Examples

Example
<syntaxhighlight lang="lua"> FBInstant.getSupportedAPIs( function(result,error) local progressCount=0 function progress() progressCount+=1 local steps=9 -- set to the number of times progress() called local percent=70+((30/steps)*progressCount) -- on export set the % to 70 print("Progress",progressCount,percent.."%") if FBInstant then FBInstant.setLoadingProgress(percent) end end progress() -- do this multiple times as you load images, process data, etc -- eventually call FBInstant.startGameAsync(function) just before starting the game proper. end)
</source>