Difference between revisions of "B2.Contact"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Examples ===
 
=== Examples ===
 
'''Checking collisions from bottom using b2.Contact'''
 
'''Checking collisions from bottom using b2.Contact'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local isTouchingGround = false
 
local isTouchingGround = false
 
world:addEventListener(Event.BEGIN_CONTACT, function(e)
 
world:addEventListener(Event.BEGIN_CONTACT, function(e)

Revision as of 16:37, 12 July 2023


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2012.09.6

Description

The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.

Examples

Checking collisions from bottom using b2.Contact <syntaxhighlight lang="lua"> local isTouchingGround = false world:addEventListener(Event.BEGIN_CONTACT, function(e) local manifold = e.contact:getWorldManifold() if manifold.normal.y > 0.9 then --collision came from bottom isTouchingGround = true end end)

world:addEventListener(Event.END_CONTACT, function(e) local manifold = e.contact:getWorldManifold() if manifold.normal.y < 0.1 then --collision ended from bottom isTouchingGround = false end end) </source>

Methods

b2.Contact:getChildIndexA
b2.Contact:getChildIndexB
b2.Contact:getFixtureA
b2.Contact:getFixtureB
b2.Contact:getFriction
b2.Contact:getManifold
b2.Contact:getRestitution
b2.Contact:getWorldManifold
b2.Contact:isTouching
b2.Contact:resetFriction
b2.Contact:resetRestitution
b2.Contact:setEnabled
b2.Contact:setFriction
b2.Contact:setRestitution

Events

Constants