Difference between revisions of "Event.MOUSE DOWN"

From GiderosMobile
(added example)
(added better example)
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'''<translate>Defined by</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 
'''<translate>Defined by</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
  
=== <translate>Descriptio</translate>n ===
+
=== <translate>Description</translate> ===
 
This event is dispatched on mouse down action. It is possible to generate this event using touch actions, by enabling this option through project settings.
 
This event is dispatched on mouse down action. It is possible to generate this event using touch actions, by enabling this option through project settings.
  
 
Mouse button can have values of:
 
Mouse button can have values of:
[[Special:MyLanguage/KeyCode.MOUSE_NONE|KeyCode.MOUSE_NONE]]  
+
*[[Special:MyLanguage/KeyCode.MOUSE_NONE|KeyCode.MOUSE_NONE]]  
[[Special:MyLanguage/KeyCode.MOUSE_LEFT|KeyCode.MOUSE_LEFT]]  
+
*[[Special:MyLanguage/KeyCode.MOUSE_LEFT|KeyCode.MOUSE_LEFT]]  
[[Special:MyLanguage/KeyCode.MOUSE_RIGHT|KeyCode.MOUSE_RIGHT]]  
+
*[[Special:MyLanguage/KeyCode.MOUSE_RIGHT|KeyCode.MOUSE_RIGHT]]  
[[Special:MyLanguage/KeyCode.MOUSE_MIDDLE|KeyCode.MOUSE_MIDDLE]]
+
*[[Special:MyLanguage/KeyCode.MOUSE_MIDDLE|KeyCode.MOUSE_MIDDLE]]
  
 
Modifiers can have values of:
 
Modifiers can have values of:
[[Special:MyLanguage/KeyCode.MODIFIER_NONE|KeyCode.MODIFIER_NONE]]  
+
*[[Special:MyLanguage/KeyCode.MODIFIER_NONE|KeyCode.MODIFIER_NONE]]  
[[Special:MyLanguage/KeyCode.MODIFIER_SHIFT|KeyCode.MODIFIER_SHIFT]]  
+
*[[Special:MyLanguage/KeyCode.MODIFIER_SHIFT|KeyCode.MODIFIER_SHIFT]]  
[[Special:MyLanguage/KeyCode.MODIFIER_CTRL|KeyCode.MODIFIER_CTRL]]  
+
*[[Special:MyLanguage/KeyCode.MODIFIER_CTRL|KeyCode.MODIFIER_CTRL]]  
[[Special:MyLanguage/KeyCode.MODIFIER_ALT|KeyCode.MODIFIER_ALT]]  
+
*[[Special:MyLanguage/KeyCode.MODIFIER_ALT|KeyCode.MODIFIER_ALT]]  
[[Special:MyLanguage/KeyCode.MODIFIER_META|KeyCode.MODIFIER_META]]
+
*[[Special:MyLanguage/KeyCode.MODIFIER_META|KeyCode.MODIFIER_META]]
  
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
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=== <translate>Example</translate> ===
 
=== <translate>Example</translate> ===
 
<source lang="lua">
 
<source lang="lua">
 +
-- event mouse down example
 +
local mypixel = Pixel.new(0xFF0000, 1, 64, 64)
 +
mypixel:setPosition(128, 128)
 +
stage:addChild(mypixel)
 
mypixel:addEventListener(Event.MOUSE_DOWN, function(e)
 
mypixel:addEventListener(Event.MOUSE_DOWN, function(e)
 
if mypixel:hitTestPoint(e.x, e.y) then
 
if mypixel:hitTestPoint(e.x, e.y) then
iszoom = true
 
 
local x, y = mypixel:globalToLocal(e.x, e.y)
 
local x, y = mypixel:globalToLocal(e.x, e.y)
 +
local button, modifier = e.button, e.modifiers
 +
print(x, y, button, modifier)
 
e:stopPropagation()
 
e:stopPropagation()
 
end
 
end

Revision as of 19:49, 25 May 2020


Available since: Gideros 2011.6
Value: mouseDown
Defined by: Sprite

Description

This event is dispatched on mouse down action. It is possible to generate this event using touch actions, by enabling this option through project settings.

Mouse button can have values of:

Modifiers can have values of:

Parameters

x: (number) x coordinate of the click
y: (number) y coordinate of the click
rx: (number) unrounded x coordinate of the click
ry: (number) unrounded y coordinate of the click
button: (number) Mouse button pressed
modifiers: (number) Modifiers present

Example

-- event mouse down example
local mypixel = Pixel.new(0xFF0000, 1, 64, 64)
mypixel:setPosition(128, 128)
stage:addChild(mypixel)
mypixel:addEventListener(Event.MOUSE_DOWN, function(e)
	if mypixel:hitTestPoint(e.x, e.y) then
		local x, y = mypixel:globalToLocal(e.x, e.y)
		local button, modifier = e.button, e.modifiers
		print(x, y, button, modifier)
		e:stopPropagation()
	end
end)