Difference between revisions of "Sprite:setShader"

From GiderosMobile
Line 10: Line 10:
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''shader''': (Shader) <translate>shader to use for this object</translate> <br/>
 
'''shader''': (Shader) <translate>shader to use for this object</translate> <br/>
 
+
'''programType''': (int) The type of program this shader should replace. Use nil for any. '''optional''' <br/>
 +
'''programVariant''': (int) The variant of program this shader should replace. '''optional''' <br/>
 +
'''inherit''': (boolean) This shader should be used for sub-sprite too. '''optional''' <br/>
 
{{Sprite}}
 
{{Sprite}}

Revision as of 13:49, 7 January 2021


Available since: Gideros 2015.06.30
Class: Sprite

Description

Set shader for this sprite. If nil is provided, sets default shader for current object

 Sprite:setShader(shader)

Parameters

shader: (Shader) shader to use for this object
programType: (int) The type of program this shader should replace. Use nil for any. optional
programVariant: (int) The variant of program this shader should replace. optional
inherit: (boolean) This shader should be used for sub-sprite too. optional