Difference between revisions of "Sprite:setAnchorPosition"

From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2015.03.22<br/>
 
'''<translate>Available since</translate>:''' Gideros 2015.03.22<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 +
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
<translate>Sets x, y, z anchor position of [[Special:MyLanguage/Sprite|Sprite]] in it's relative coordinates.
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<translate>Sets x, y, z anchor position of [[Special:MyLanguage/Sprite|Sprite]] in its relative coordinates.
  
 
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center</translate>
 
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center</translate>
 
<source lang="lua">
 
<source lang="lua">
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
+
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
 
</source>
 
</source>
 +
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
'''anchorX''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> <br/>
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'''anchorX''': (number) <translate>anchor position in Sprite's internal coordinates</translate> <br/>
'''anchorY''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> <br/>
+
'''anchorY''': (number) <translate>anchor position in Sprite's internal coordinates</translate> <br/>
'''anchorZ''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> '''optional'''<br/>
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'''anchorZ''': (number) <translate>anchor position in Sprite's internal coordinates</translate> '''optional'''<br/>
  
 
{{Sprite}}
 
{{Sprite}}

Revision as of 04:49, 7 July 2020


Available since: Gideros 2015.03.22
Class: Sprite

Description

Sets x, y, z anchor position of Sprite in its relative coordinates.

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center

Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)

Parameters

anchorX: (number) anchor position in Sprite's internal coordinates
anchorY: (number) anchor position in Sprite's internal coordinates
anchorZ: (number) anchor position in Sprite's internal coordinates optional