Difference between revisions of "Mesh:resizeTextureCoordinateArray"
From GiderosMobile
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Revision as of 10:21, 23 August 2018
Available since: Gideros 2012.09
Description
Resizes the texture coordinate array to contain `size` elements.
If `size` is smaller than the current texture coordinate array size, the content is reduced to its first `size` elements, the rest being dropped.
If `size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.
Mesh:resizeTextureCoordinateArray(size)
'size: (number) new texture coordinate array size '