Difference between revisions of "R3d.Fixture"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
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<!-- GIDEROSOBJ:r3d.Fixture --> | <!-- GIDEROSOBJ:r3d.Fixture --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2019.10<br/> | '''<translate>Available since</translate>:''' Gideros 2019.10<br/> | ||
− | === | + | |
+ | === Description === | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/r3d.Fixture:setCollisionCategoryBits|r3d.Fixture:setCollisionCategoryBits]] ''<translate> | + | [[Special:MyLanguage/r3d.Fixture:setCollisionCategoryBits|r3d.Fixture:setCollisionCategoryBits]] ''<translate>sets the categories of this fixture</translate>''<br/> |
− | [[Special:MyLanguage/r3d.Fixture:setCollideWithMaskBits|r3d.Fixture:setCollideWithMaskBits]] ''<translate> | + | <!-- GIDEROSMTD:r3d.Fixture:setCollisionCategoryBits(bits) sets the categories of this fixture --> |
− | [[Special:MyLanguage/r3d.Fixture:raycast|r3d.Fixture:raycast]] ''<translate> | + | [[Special:MyLanguage/r3d.Fixture:setCollideWithMaskBits|r3d.Fixture:setCollideWithMaskBits]] ''<translate>sets the categories this fixture can collide with</translate>''<br/> |
− | [[Special:MyLanguage/r3d.Fixture:testPointInside|r3d.Fixture:testPointInside]] ''<translate> | + | <!-- GIDEROSMTD:r3d.Fixture:setCollideWithMaskBits(bits) sets the categories this fixture can collide with --> |
+ | [[Special:MyLanguage/r3d.Fixture:raycast|r3d.Fixture:raycast]] ''<translate>performs a ray cast on the fixture</translate>''<br/> | ||
+ | <!-- GIDEROSMTD:r3d.Fixture:raycast(sx,sy,sz,ex,ey,ez) performs a ray cast on the fixture --> | ||
+ | [[Special:MyLanguage/r3d.Fixture:testPointInside|r3d.Fixture:testPointInside]] ''<translate>checks if a point is inside the fixture</translate>''<br/> | ||
+ | <!-- GIDEROSMTD:r3d.Fixture:testPointInside(x,y,z) checks if a point is inside the fixture --> | ||
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
|} | |} | ||
+ | |||
+ | |||
+ | ---- | ||
+ | '''[[ReactPhysics3D]]'''<br/> |
Revision as of 05:44, 23 January 2020
Supported platforms:
Available since: Gideros 2019.10
Description
Methodsr3d.Fixture:setCollisionCategoryBits sets the categories of this fixture |