Difference between revisions of "B2.World:rayCast"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Ray-cast the world for all fixtures in the path of the ray. Your callback controls whether you...")
 
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<source lang="lua">
 
<source lang="lua">
= b2.World:rayCast(x1y1x2y2listenerdata,)
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b2.World:rayCast(x1,y1,x2,y2,listener,data)
 
</source>
 
</source>
'''x1:''' (number) the x coordinate of the ray starting point ''''''<br/>
+
'''x1''': (number) the x coordinate of the ray starting point ''''''<br/>
'''y1:''' (number) the y coordinate of the ray starting point ''''''<br/>
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'''y1''': (number) the y coordinate of the ray starting point ''''''<br/>
'''x2:''' (number) the x coordinate of the ray ending point ''''''<br/>
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'''x2''': (number) the x coordinate of the ray ending point ''''''<br/>
'''y2:''' (number) the y coordinate of the ray ending point ''''''<br/>
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'''y2''': (number) the y coordinate of the ray ending point ''''''<br/>
'''listener:''' (function) the listener function that processes the results ''''''<br/>
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'''listener''': (function) the listener function that processes the results ''''''<br/>
'''data:''' (any) an optional data parameter that is passed as a first argument to the listener function '''optional'''<br/>
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'''data''': (any) an optional data parameter that is passed as a first argument to the listener function '''optional'''<br/>

Revision as of 10:20, 23 August 2018

Available since: Gideros 2011.6

Description


Ray-cast the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.

Listener function is called for each fixture found in the query and accepts 6 parameters (7 if data parameter is provided):

1. the fixture hit by the ray
2. the x coordinate of the point of initial intersection
3. the y coordinate of the point of initial intersection
4. the x coordinate of the normal vector at the point of intersection
5. the y coordinate of the normal vector at the point of intersection
6. fraction

You control how the ray cast proceeds by returning a number:

<ul>
<li>return no value or -1: ignore this fixture and continue</li>
<li>return 0: terminate the ray cast</li>
<li>return fraction: clip the ray to this point</li>
<li>return 1: don't clip the ray and continue</li>
</ul>


 b2.World:rayCast(x1,y1,x2,y2,listener,data)

'x1: (number) the x coordinate of the ray starting point '
'y1: (number) the y coordinate of the ray starting point '
'x2: (number) the x coordinate of the ray ending point '
'y2: (number) the y coordinate of the ray ending point '
'listener: (function) the listener function that processes the results '
data: (any) an optional data parameter that is passed as a first argument to the listener function optional