Difference between revisions of "B2.DebugDraw"

From GiderosMobile
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[[Special:MyLanguage/b2.DebugDraw.SHAPE_BIT|b2.DebugDraw.SHAPE_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1-->
 
[[Special:MyLanguage/b2.DebugDraw.SHAPE_BIT|b2.DebugDraw.SHAPE_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1-->
 
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{{GIDEROS IMPORTANT LINKS}}

Revision as of 22:40, 11 February 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description


The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

Example

local debugDraw = b2.DebugDraw.new()
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new
b2.DebugDraw:appendFlags append flags to the current flags
b2.DebugDraw:clearFlags clear flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT