Difference between revisions of "Bitwise Operators"
From GiderosMobile
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a<b> >> </b>b   Bitwise shift 'a' by 'b' right.<br /> | a<b> >> </b>b   Bitwise shift 'a' by 'b' right.<br /> | ||
<b> ~ </b>a   Bitwise 'NOT a'.<br /> | <b> ~ </b>a   Bitwise 'NOT a'.<br /> | ||
+ | === Examples === | ||
+ | '''Set joypad switches'''<br/> | ||
+ | <source lang="lua"><br /> | ||
+ | if k==KeyCode.UP then joypad=joypad|0b001000 | ||
+ | elseif k==KeyCode.DOWN then joypad=joypad|0b000100 | ||
+ | elseif k==KeyCode.LEFT then joypad=joypad|0b000010 | ||
+ | elseif k==KeyCode.RIGHT then joypad=joypad|0b000001 | ||
+ | end</source> | ||
+ | '''Clear joypad switches'''<br/> | ||
+ | <source lang="lua"><br /> | ||
+ | if k==KeyCode.UP then joypad=joypad&0b0111 | ||
+ | elseif k==KeyCode.DOWN then joypad=joypadRGUDLR&0b1011 | ||
+ | elseif k==KeyCode.LEFT then joypad=joypadRGUDLR&0b1101 | ||
+ | elseif k==KeyCode.RIGHT then joypad=joypadRGUDLR&0b1110 | ||
+ | end</source> | ||
+ | '''Move in a direction based on joystick switches (using above examples)'''<br/> | ||
+ | <source lang="lua"><br /> | ||
+ | local deltaX={0,-1,1,0,0,-1,1,0,0,-1,1,0,0,-1,1,0} | ||
+ | local deltaY={0,0,0,0,1,1,1,1,-1,-1,-1,-1,0,0,0,0} | ||
+ | x=x+deltaX[joypad+1] | ||
+ | y=y+deltaY[joypad+1]</source> | ||
+ | '''Debounce bits, eg joypad switches'''<br/> | ||
+ | <source lang="lua"><br /> | ||
+ | joypad=(joypad~joypadOld)&joypad | ||
+ | joypadOld=joypad</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| |
Revision as of 10:45, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2017.10
Description
Bitwise operators to manipulate numbers.
a | b Bitwise 'a OR b'.
a & b Bitwise 'a AND b'.
a ~ b Bitwise 'a XOR b'.
a << b Bitwise shift 'a' by 'b' left.
a >> b Bitwise shift 'a' by 'b' right.
~ a Bitwise 'NOT a'.
Examples
Set joypad switches
<br />
if k==KeyCode.UP then joypad=joypad|0b001000
elseif k==KeyCode.DOWN then joypad=joypad|0b000100
elseif k==KeyCode.LEFT then joypad=joypad|0b000010
elseif k==KeyCode.RIGHT then joypad=joypad|0b000001
end
Clear joypad switches
<br />
if k==KeyCode.UP then joypad=joypad&0b0111
elseif k==KeyCode.DOWN then joypad=joypadRGUDLR&0b1011
elseif k==KeyCode.LEFT then joypad=joypadRGUDLR&0b1101
elseif k==KeyCode.RIGHT then joypad=joypadRGUDLR&0b1110
end
Move in a direction based on joystick switches (using above examples)
<br />
local deltaX={0,-1,1,0,0,-1,1,0,0,-1,1,0,0,-1,1,0}
local deltaY={0,0,0,0,1,1,1,1,-1,-1,-1,-1,0,0,0,0}
x=x+deltaX[joypad+1]
y=y+deltaY[joypad+1]
Debounce bits, eg joypad switches
<br />
joypad=(joypad~joypadOld)&joypad
joypadOld=joypad
Methods |
EventsConstants |