Difference between revisions of "What Does What"

From GiderosMobile
(Marked this version for translation)
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<translate>Gideros internally is divided into several sections.</translate>
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<translate><!--T:1--> Gideros internally is divided into several sections.</translate>
  
<translate>Here are the names of the main libraries within Gideros and what they do:</translate>
+
<translate><!--T:2--> Here are the names of the main libraries within Gideros and what they do:</translate>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! <translate>Name</translate> !! <translate>Description</translate>
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! <translate><!--T:3--> Name</translate> !! <translate><!--T:4--> Description</translate>
 
|-
 
|-
| 2DSG || <translate>The graphics engine, that's where sprite implementations are</translate>
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| 2DSG || <translate><!--T:5--> The graphics engine, that's where sprite implementations are</translate>
 
|-
 
|-
| LuaBindings || <translate>The wrappers between Lua and gideros internals</translate>
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| LuaBindings || <translate><!--T:6--> The wrappers between Lua and gideros internals</translate>
 
|-
 
|-
| GID || <translate>Helpers (textures, images, sound) and platform dependant code</translate>
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| GID || <translate><!--T:7--> Helpers (textures, images, sound) and platform dependant code</translate>
 
|-
 
|-
| GVFS || <translate>Virtual file system</translate>
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| GVFS || <translate><!--T:8--> Virtual file system</translate>
 
|-
 
|-
| LUA || <translate>The Lua engine itself</translate>
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| LUA || <translate><!--T:9--> The Lua engine itself</translate>
 
|}
 
|}
  
<translate>This is a breakdown valid for HTML5 only:</translate>
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<translate><!--T:10--> This is a breakdown valid for HTML5 only:</translate>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! <translate>Library</translate> !! <translate>Description</translate>
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! <translate><!--T:11--> Library</translate> !! <translate><!--T:12--> Description</translate>
 
|-
 
|-
| CORE || <translate>The graphics library</translate>
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| CORE || <translate><!--T:13--> The graphics library</translate>
 
|-
 
|-
| LBND || <translate>Lua binders</translate>
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| LBND || <translate><!--T:14--> Lua binders</translate>
 
|-
 
|-
| LFRT || <translate>Freetype</translate>
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| LFRT || <translate><!--T:15--> Freetype</translate>
 
|-
 
|-
| LGID || <translate>Helpers (texture  caching, wrappers, etc)</translate>
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| LGID || <translate><!--T:16--> Helpers (texture  caching, wrappers, etc)</translate>
 
|-
 
|-
| LGVFS || <translate>Filesystem</translate>
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| LGVFS || <translate><!--T:17--> Filesystem</translate>
 
|-
 
|-
| LJPG || <translate>JPG support</translate>
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| LJPG || <translate><!--T:18--> JPG support</translate>
 
|-
 
|-
| LMP3 || <translate>MP3 support</translate>
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| LMP3 || <translate><!--T:19--> MP3 support</translate>
 
|-
 
|-
| LPNG || <translate>PNG support</translate>
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| LPNG || <translate><!--T:20--> PNG support</translate>
 
|-
 
|-
| LXMP || <translate>MOD player</translate>
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| LXMP || <translate><!--T:21--> MOD player</translate>
 
|-
 
|-
| LZIP || <translate>Zlib</translate>
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| LZIP || <translate><!--T:22--> Zlib</translate>
 
|-
 
|-
| LSUP || <translate>Everything else!</translate>
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| LSUP || <translate><!--T:23--> Everything else!</translate>
 
|}
 
|}

Revision as of 10:14, 11 September 2018

Gideros internally is divided into several sections.

Here are the names of the main libraries within Gideros and what they do:

Name Description
2DSG The graphics engine, that's where sprite implementations are
LuaBindings The wrappers between Lua and gideros internals
GID Helpers (textures, images, sound) and platform dependant code
GVFS Virtual file system
LUA The Lua engine itself

This is a breakdown valid for HTML5 only:

Library Description
CORE The graphics library
LBND Lua binders
LFRT Freetype
LGID Helpers (texture caching, wrappers, etc)
LGVFS Filesystem
LJPG JPG support
LMP3 MP3 support
LPNG PNG support
LXMP MOD player
LZIP Zlib
LSUP Everything else!