Difference between revisions of "What Does What"
From GiderosMobile
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Here are the names of the main libraries within Gideros and what they do: | Here are the names of the main libraries within Gideros and what they do: | ||
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+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Name !! Description | ||
+ | |- | ||
+ | | 2DSG || The graphics engine, that's where sprite implementations are | ||
+ | |- | ||
+ | | LuaBindings || The wrappers between Lua and gideros internals | ||
+ | |- | ||
+ | | GID || Helpers (textures, images, sound) and platform dependant code | ||
+ | |- | ||
+ | | GVFS || Virtual file system | ||
+ | |- | ||
+ | | LUA || The Lua engine itself | ||
+ | |} | ||
+ | |||
+ | This is a breakdown valid for HTML5 only: | ||
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| LSUP || Everything else! | | LSUP || Everything else! | ||
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Revision as of 10:11, 11 September 2018
Gideros internally is divided into several sections.
Here are the names of the main libraries within Gideros and what they do:
Name | Description |
---|---|
2DSG | The graphics engine, that's where sprite implementations are |
LuaBindings | The wrappers between Lua and gideros internals |
GID | Helpers (textures, images, sound) and platform dependant code |
GVFS | Virtual file system |
LUA | The Lua engine itself |
This is a breakdown valid for HTML5 only:
Library | Description |
---|---|
CORE | The graphics library |
LBND | Lua binders |
LFRT | Freetype |
LGID | Helpers (texture caching, wrappers, etc) |
LGVFS | Filesystem |
LJPG | JPG support |
LMP3 | MP3 support |
LPNG | PNG support |
LXMP | MOD player |
LZIP | Zlib |
LSUP | Everything else! |