Difference between revisions of "What Does What"
From GiderosMobile
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Here are the names of the main libraries within Gideros and what they do: | Here are the names of the main libraries within Gideros and what they do: | ||
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| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Name !! Description | ||
| + | |- | ||
| + | | 2DSG || The graphics engine, that's where sprite implementations are | ||
| + | |- | ||
| + | | LuaBindings || The wrappers between Lua and gideros internals | ||
| + | |- | ||
| + | | GID || Helpers (textures, images, sound) and platform dependant code | ||
| + | |- | ||
| + | | GVFS || Virtual file system | ||
| + | |- | ||
| + | | LUA || The Lua engine itself | ||
| + | |} | ||
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| + | This is a breakdown valid for HTML5 only: | ||
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| LSUP || Everything else! | | LSUP || Everything else! | ||
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Revision as of 10:11, 11 September 2018
Gideros internally is divided into several sections.
Here are the names of the main libraries within Gideros and what they do:
| Name | Description |
|---|---|
| 2DSG | The graphics engine, that's where sprite implementations are |
| LuaBindings | The wrappers between Lua and gideros internals |
| GID | Helpers (textures, images, sound) and platform dependant code |
| GVFS | Virtual file system |
| LUA | The Lua engine itself |
This is a breakdown valid for HTML5 only:
| Library | Description |
|---|---|
| CORE | The graphics library |
| LBND | Lua binders |
| LFRT | Freetype |
| LGID | Helpers (texture caching, wrappers, etc) |
| LGVFS | Filesystem |
| LJPG | JPG support |
| LMP3 | MP3 support |
| LPNG | PNG support |
| LXMP | MOD player |
| LZIP | Zlib |
| LSUP | Everything else! |