Difference between revisions of "Path2D:setLineThickness"
From GiderosMobile
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'''thickness''': (number) <translate>line thickness in sprite coordinates units</translate> <br/> | '''thickness''': (number) <translate>line thickness in sprite coordinates units</translate> <br/> | ||
'''feather''': (number) <translate>Sets the amount of 'feather' effect, i.e. the ratio of the line thickness that will be blurred with background. Values range from 0 (sharp edges) to 1.</translate> '''optional'''<br/> | '''feather''': (number) <translate>Sets the amount of 'feather' effect, i.e. the ratio of the line thickness that will be blurred with background. Values range from 0 (sharp edges) to 1.</translate> '''optional'''<br/> | ||
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+ | {{Path2D}} |
Revision as of 22:28, 3 December 2019
Available since: Gideros 2016.04
Class: Path2D
Description
Sets the thickness (width) of the outline, and optionnally set the amount of 'feather' effect.
Path2D:setLineThickness(thickness,feather)
Parameters
thickness: (number) line thickness in sprite coordinates units
feather: (number) Sets the amount of 'feather' effect, i.e. the ratio of the line thickness that will be blurred with background. Values range from 0 (sharp edges) to 1. optional