Difference between revisions of "FBInstant.player.incrementStatsAsync"
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Increment stats saved in the designated cloud storage of the current player.<br /> | Increment stats saved in the designated cloud storage of the current player.<br /> | ||
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− | FBInstant.player.incrementStatsAsync( | + | FBInstant.player.incrementStatsAsync(keyValuePairs,callback) |
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=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''keys-value-pairs''': (table) <translate>A table containing a set of key-value pairs indicating how much to increment each stat in cloud storage. The object must contain only numerical values - any non-numerical values will cause the entire modification to be rejected.</translate> <br/> | '''keys-value-pairs''': (table) <translate>A table containing a set of key-value pairs indicating how much to increment each stat in cloud storage. The object must contain only numerical values - any non-numerical values will cause the entire modification to be rejected.</translate> <br/> | ||
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=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
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FBInstant.player.incrementStatsAsync({level=1,zombiesSlain=17,rank=-1}, function(result,error) | FBInstant.player.incrementStatsAsync({level=1,zombiesSlain=17,rank=-1}, function(result,error) | ||
if result then | if result then | ||
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end | end | ||
end) | end) | ||
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+ | {{FBInstant.player}} |
Latest revision as of 14:29, 13 July 2023
Available since: Gideros 2018.3
Class: Player
Description
Increment stats saved in the designated cloud storage of the current player.
FBInstant.player.incrementStatsAsync(keyValuePairs,callback)
Parameters
keys-value-pairs: (table) A table containing a set of key-value pairs indicating how much to increment each stat in cloud storage. The object must contain only numerical values - any non-numerical values will cause the entire modification to be rejected.
callback: (function) A function that will be called with two arguments: a table which contains the updated key-value pairs for each key specified in the input dictionary or nil if the operation failed, and an error code if the function failed. NOTE: The table does not necessarily mean that the changes have already been persisted. Rather, it means that the increments were valid and have been scheduled to be performed. It also guarantees that all values that were incremented are now available in player.getStatsAsync.
Examples
Example
FBInstant.player.incrementStatsAsync({level=1,zombiesSlain=17,rank=-1}, function(result,error)
if result then
print("increments have been made! New values:")
for key,value in pairs(result) do
print(key,value)
end
end
end)
<br/>
- FBInstant.player.canSubscribeBotAsync
- FBInstant.player.flushDataAsync
- FBInstant.player.getConnectedPlayersAsync
- FBInstant.player.getDataAsync
- FBInstant.player.getID
- FBInstant.player.getName
- FBInstant.player.getPhoto
- FBInstant.player.getSignedPlayerInfoAsync
- FBInstant.player.getStatsAsync
- FBInstant.player.incrementStatsAsync
- FBInstant.player.setDataAsync
- FBInstant.player.setStatsAsync
- FBInstant.player.subscribeBotAsync